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==Lanbril Special Devices== Lanbril cultists use a variety of special tools, such as lockpicks, extendable ladders, hooks, knives and saws to enter forbidden places. Som other devices used by thieves are intended to distract - while the guards investigate the device, the thief goes about his business. Other Lanbril gear include reversible cloaks, reversible hats that can be folded up to be placed in a pocket, spidersilk cloaks that can be folded into a pocket, footholds which atttach to walls without pounding, glass cutters and so forth. <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> ===The Magic Chirper=== This is a perfect example of a red herring. It consists of a fancy box with a carefully worked grill allowing sound to emanate from the interior, while concealing the insides. The box is well made at a cost of about 100L. Inside the box is a mouse or bird. The design of the box amplifies the normal noises of the poor beast to be loud enough to attract attention. Often the animal is hurt, so that it will whimper, cry, or scream. The cultist will usually cast Farsee on the box, so that it will emanate an aura of magic. This trick may work as often as once a year in a large community. Variations of the trick are obvious - all of them are regularly used. ===The Whumper=== This is simply a clockwork mechanism in a box which produces percussive noise at a pre-set interval, either rhythmically of in a random pattern. Whumpers are only made in highly civilised areas, such as the interior Lunar Empire of Holy Country; they require complex mechanical skills to produce. Typical Whumpers produce a scraping sound every few seconds. They can also be made to produce a rapping noise every 15-90 seconds, a foot fall every minute or so, or similar sounds, always to distract and lure away guards. Whumpers can cost anywhere from 100 - 1000L, depending on the reliability, flexibility, and quality of the device, how far it has traveled from its maker, and on how well the seller likes the purchaser. ===The Thief's Helper=== This assists in entering buildings. It looks like an ordinary staff, 1.5 meters long, but it is made of telescoping tube sections with a claw grapple at one end and a chisel spike on the other. Magical ones sometimes include matrices for Glue or Silence. When the thief is ready to enter a building, the Helper is extended by sliding out the sections and fixing them in place with pegs (which also serve as ladder rungs). The ladder may be made as long as 4 meters. The helper is set into the ground, or is hooked onto the end of a protrusion on the building. A Glue spell can make things more stable. The thief then climbs up the ladder to the desired height and draws the Helper up. The spike on the end is strong enough to be used to jimmy open windows, etc.; the collapsed Helper is sturdy enough to be used in combat as a staff. {| style="text-align:center;" ! style="text-align:left;"| Weapon !width="50"| Damage !width="50"| STR/DEX !width="50"| ENC !width="50"| Base% !width="50"| Armour !width="50"| SR |- |style="text-align:left;"| Quarterstaff || 1d8 || 9/9 || 1.5 || 10 || 8 || 1 |- |style="text-align:left;"| Helper || 1d8 || 9/9 || 2.0 || 10 || 6 || 1 |- |} </div>
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