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====Melee and Ranged (Muscle powers) Weapons==== SIMPLE MELEE WEAPONS</br> '''Brass Knuckles''': are a piece of metal shaped to fit around one’s knuckles to enhance your punching power. They are also easily concealed on ones’ person. If the character has the Brawler feat increase the damage die to 1d6 (or 1d8 for large sized creatures).</br> '''Combat Knife''': an advanced carbon blade that can also be mounted onto a rifle or similar weapon to act as a bayoneted (dealing 1d8 piercing damage with weapon feature two-handed).</br> '''Collapsible Baton''': this club collapses down to an easily concealable and stored sized but when draw can instantly extend out to its normal size (about two feet long on average).</br> '''Solid Core Staff''': these are dense metal core quarterstaffs that can strike with considerable force.</br> '''Shock Gloves''': these gloves deliver a powerful electrical shocks that can stun a target with a touch.</br> '''Shock Stick''': once used exclusively on large farms to prod large animals around, this upgrade model can cause serious harm along with a great deal of pain (Restricted).</br> MARTIAL MELEE WEAPONS</br> '''Katana''': a Japanese longsword that is light enough to count as a finesse weapon.</br> '''Monofilament Sword''': while not true monofilament, this blade is extremely sharp and halves any personal-scale Hardness (not vehicles). You cannot add the Keen Blade modifier to this weapon.</br> MARTIAL RANGED WEAPONS </br> These weapons are “silenced” automatically. The keen blade affect has already been added in as part of the weapon’s upgrades. Both types can include a laser sight upgrade.</br> '''Carbon Crossbow''': made of sleek advanced carbon metal and fitted with sights. If the attacker takes the Aim special action she also ignores penalties for long range with her attack roll.</br> '''Compound Bow''': composed of advanced carbon and fitted with a series of pulleys, cams and levels to enhanced the weapons power. Add you Strength and Dexterity modifer to the weapons damage <font size=1> {| class="wikitable" border="0" | '''SIMPLE WEAPONS''' || '''COST''' || '''DAMAGE''' || '''WT''' || '''PROPERTIES''' ' |- | Brass knuckles || 5¥ || 1d4 bludgeoning || ½ || Finesse, holdout, light |- | Combat knife || 50¥ || 1d6 piercing || 1 || Fibesse, light, undermount |- | Collapsible baton || 25¥ || 1d6 bludgeoning || 2 || Finesse, holdout, light |- | Solid-core staff || 50¥ || 1d8 bludgeoning || 6 || Heavy, versatile (1d10) |- | Shock glove || 100¥ || Stun (15) || 1 || Finesse, holdout, light, reload (10p), touch |- | Shock stick || 200¥ || 1d6 lighting, Stun (15) || 3 || Finesse, light, painful, reload (20p), touch |- | '''MARTIAL WEAPONS''' |- | Katana || 75¥ || 1d8 slashing || 3 || Finesse, versatile (1d10) |- | Monofilament Sword || 1,000¥ || 2d6 slashing || 3 || Versatile (2d8) |- | '''MARTIAL RANGED WEAPONS''' |- | Carbon crossbow || 350¥ || 2d6+1 piercing || 5 || Ammunition (range 150/500), heavy, loading, 2-handed |- | Compound longbow || 500¥ || 1d10 piercing || 3 || Ammunition (range 150/500), heavy, 2-handed |- |} </font size> A new powercell for Shock Gloves costs 20¥ and weighs ¼lb, while the Shock Sticks cell costs 30¥ and weighs ½lb
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