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Character:Sister Mercy
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== Integrity == Integrity -Protecting Prana (Cost: 5m, 1wp; Mins: Integrity 1, Essence 1; Type: Reflexive (Step 2); Keywords: Combo-OK; Duration: One day; Prerequisite Charms: None) This Charm protects the character from any Shaping effect that directly alters her mind, body, spirit or traits. This includes instantaneous Shaping effects and any new alterations caused by long-term Shaping effects. This Charm also protects the character from any undodgeable, unblockable Shaping attacks. Wyld energy cannot create a serpent inside the character’s stomach or turn her armor to lava, whether it’s manipulated by an enemy or its own random whims, because these effects inflict immediate damage and the character’s DV is not applicable. This Charm does not protect against the miscellaneous dangers of the Wyld. Righteous Lion Defense: Her Motivation (Cost: —; Mins: Integrity 3, Essence 1; Type: Permanent; Keywords: None; Duration: Permanent; Prerequisite Charms: None) The player picks one of the character’s Intimacies when purchasing this Charm. For the purposes of this Solar Charm, this loyalty must be to an ideal—not to a person or a love, but sometimes to a relationship; not to a tribe or city, but sometimes to the nation she might build of them; not to a battle or a war, but to the extinction of one foe or the conquest of a great region. This Charm allows the character to treat mental influence to betray or forsake that Intimacy as an unacceptable order. If the character voluntarily abandons that Intimacy or it becomes obsolete, this Charm ceases to function until, first, a new story begins and, second, the character chooses a new Intimacy to which the Charm applies. Players can also shift this Charm to a new Intimacy at any time by spending one experience point. Temptation-Resisting Stance: Conviction (Cost: 6m; Mins: Integrity 2, Essence 1; Type: Reflexive (Step 2); Keywords: Combo-OK, Stackable, Social; Duration: One scene; Prerequisite Charms: Any Integrity Excellency) This Charm increases the character’s Dodge MDV by his Conviction for the remainder of the scene. Elusive Dream Defense (Cost: 5m; Mins: Integrity 4, Essence 2; Type: Reflexive (Step 2); Keywords: Combo-OK, Social; Duration: Instant (Story); Prerequisite Charms: Temptation-Resisting Stance) This Charm defends the character against mental influence by forging an instant, sorcerously charged Intimacy to an idea or ideal that protects him. For the purposes of this Charm, this Intimacy might be enmity with the person attempting influence, contempt for that person or loyalty to something that the influence would make him betray. This effect is optional if the character already has such an Intimacy. If he has a preexisting one that is applicable, the magic can bolster it to inviolability instead. Characters observing the Solar when this Charm is used can make a reflexive (Perception + Investigation) roll against a difficulty of the character’s Temperance to notice the newborn or newly renewed enmity, loyalty or disdain. The Solar genuinely accepts the Intimacy to which he commits himself with this Charm, although the player decides how much weight he gives it compared to his other ideas, plans, loyalties and goals. At the end of the story, the Essence charge dissipates from the Intimacy, and it is no longer a perfect defense, though the character may maintain it for later use, the sake of the memory or out of genuine feeling. Phoenix Renewal Tactic: Conviction (Cost: —; Mins: Integrity 4, Essence 3; Type: Permanent; Keywords: None; Duration: Instant; Prerequisite Charms: Any Integrity Excellency) Whenever the Solar would otherwise recover one or more Willpower points from stunts or natural recovery, this Charm gives the character the option to recover one point (one channel) of the chosen Virtue instead. Epic Zeal of Conviction (Cost: —; Mins: Integrity 4, Essence 2; Type: Permanent; Keywords: Combo-OK; Duration: Permanent; Prerequisite Charms: Phoenix Renewal Tactic) The Solar regains one channel for the Virtue augmented by this Charm once per day at sunset. Additionally, whenever the Solar would roll dice for a Virtue enhanced by a purchase of this Charm (whether as a pool by itself or bonus dice from a channel), the Charm converts these dice into automatic successes. This isn’t optional, so characters must always spend Willpower to resist the urges of extreme Virtue. Champion of Conviction Meditation (Cost: —; Mins: Integrity 5, Essence 4; Type: Permanent; Keywords: None; Duration: Permanent; Prerequisite Charms: Epic Zeal of (Virtue)) It permanently enhances the Exalt’s specified Virtue, allowing her to channel it without spending Willpower to do so. Upon reaching Essence 6+ when the Solar channels the Virtue for successes, she receives (Essence) successes instead if that would be higher than the Virtue’s rating.
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