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=Archer= == Investigator Tr’Amokt-Marki - Detective T == [[File:Detective_T.jpg]] '''Origin:''' Unearthly '''Qualities:''' 1. Analytical thinker – Her default approach to new situations is careful observation, logical analysis and, if applicable, psychological profiling. Her high Prowess is mostly a reflection of her ability to analyze her opponent’s fighting style. She will do her best to eliminate ordinary, logical solutions before going on to the extraordinary. 2. An officer of the law – She is a law enforcement officer, and will uphold the laws, procedures, honor and reputation of the Sapient Concordance. 3. Tr’Amokt is from an alien civilization that has never heard of Earth. She picked up the basics of local culture fairly quickly, but continues to have questions about the details, and her biochemistry is close but not identical to humans, so some…unusual reactions may occur. She does understand her appearance may cause phobic responses, and would like to apologize. '''Abilities:''' Prowess: 6 Strength: 3 Coordination: 4 Intellect: 6 Awareness: 6 Willpower: 4 Stamina: 7 Determination: 4 Time Counter: 1 '''Powers:''' Extra body parts – Carapace – Damage Reduction 6 Interface – Close Range, Cyberspace 5 '''Specialties:''' Psychiatry Art (K’ldith, the traditional musical art of fiddling your retractable arm spines) Investigation '''Description:''' A 5’10 bipedal alien insect covered in orange chitin. Her head is roughly oval, with backward-swept antenna, solid black eyes and unobtrusive mandibles. She has small, thin, retractable spines in her arms she can stroke to make musical tones. '''Backstory:''' The T’Jakra are an insectoid species with an unusually tough carapace and have sent many soldiers to the military of the Sapient Concordance, but young Tr’Amokt felt drawn to a different path to service. Solving the puzzle of criminal actions and criminal minds appealed to her, and she excelled in the Enforcer Directorate Academy, her analytical and observant nature serving her in both her academic and hand-to-hand classes. She was given a rare appointment to the rank of Investigator straight out of the Academy and had a successful career until the pursuit of a criminal engaged in the theft and use of banned technology sent her though a spacewarp to an unknown world in unknown space with nothing but her Enforcer-grade cyber-interface implant. Since then she has been assisting local law enforcement in accordance with the terms of the Sentient Concordance while she tries to track down the criminal she pursued here and find her way home. == Thomas Cheng – Seventh Son – == [[File:Seventh_Son.jpg]] '''Origin:''' Birthright '''Qualities:''' 1. I’ve been trained for this: John has been training his entire life to become an expert on spirits and the occult. His schooling and experience in other areas may be lacking. 2. Guardian of the living world: Whether its some kind of destiny or just because he has the power to do it, John serves as a guardian of the living from the dangers of the Beyond. 3. A foot in both worlds: John literally and figuratively straddles the line between the material and spirit worlds. The supernatural is bred into his blood and bones, and he’s been seeing ghosts since he opened his eyes. '''Abilities:''' Prowess: 4 Strength: 4 Coordination: 5 Intellect: 4 Awareness: 6 Willpower: 6 Stamina: 10 Determination: 1 '''Powers:''' Super-Senses – Spirit Detection 4 Control – Spirit Control 5 Control – Servant 2 (Ghost of Ghost-Hunting Great-Grandfather) Phasing 1 Flight 1 Invisibility 1 Telekinesis 2 Prowess 1 Coordination 1 Strength 1 Alteration – Phasing 4 Energy Drain 4 '''Specialties:''' Investigation Occult - Expert '''Description:''' 5’10”, dark black hair, light grey eyes, multiracial features Costume: White jumpsuit and mask, black vest and belt. '''Backstory:''' The signs were there when Thomas Cheng was born. Descended from a long line of exorcists, mediums, ghost-breakers, shamans, houngans, and miscellaneous mystics, neither of his globetrotting supernatural adventurer parents were terribly surprised to find his invisible friends, including his namesake great-grandfather, were telling him true things and moving things around. They were unsure what part of his ancestry was the source of his power to turn to ectoplasm and afflict the living with the chill touch of death, but that just made them all the more determined to school him in the ways of the occult, in preparation for what they realized was his inevitable role as the guardian of the living from the threats of the World Beyond. == Grant Power – Captain Power == [[File:Captain_Power.jpg]] '''Origin:''' Trained '''Qualities:''' 1. I '''Am''' Captain Power!: Grant may have cobbled his "Captain Power" character out of clichés, but he's fully committed to it, whether it involves posing and speeches or risking his life to protect innocents. He’s a method actor, but also ultimately a good person. 2. Mysterious Mentor: Some part of Grant knows he should probably have asked more questions about who his mentor is, what his motivations are and how he seems to have a skill or a bit of relevant experience for any situation. Still, as long as the com channel in his cowl stays open and the old man keeps talking he can come across like a genius. 3. I can resist anything but temptation: To be honest, fighting guys who can crush cars with their bare hands and shoot lightning from their eyeballs is safer for Grant than leaving him in a Hollywood club unsupervised. But whatever trouble he does get into, he'll look damn good doing it. '''Abilities:''' Prowess: 5 Strength: 5 Coordination: 4 Intellect: 4 Awareness: 4 Willpower: 1 Stamina: 6 Determination: 4 '''Powers:''' Stretching 6 (Hardening, Elongation only) Teleportation 5 '''Specialties:''' Business Psychiatry Technology Performance (Expert) Law Power (Teleportation) Linguistics '''Description:''' 5’11”(6’ on his resume), cut muscles, blue eyes, perfect blonde hair, tanned skin, winning smile, heroic chin. '''Backstory''' Grant Power’s never stellar Hollywood career was heading downward. He was a handsome enough hunk of beef with a natural knack for fight scenes and a better actor than the action movies he was in needed, but his offscreen antics were getting a bit much for his directors and producers to deal with. So when a crazy old man showed up to talk to him Grant heard him out. Apparently he was some kind of genius inventor and businessman with some carefully-unspecified sins in his past he was afraid a few dozen hospital wings couldn’t erase. So he had an offer- he would make Grant the kind of hero he had played on the screen. Grant didn’t have a high opinion of the man’s sanity, but he wasn’t getting any better offers. So he found himself with a teleportation belt, telescoping boots and gloves, an old man whispering advice into his ear about bomb disposal and supervillain psychology, and a chance to maybe actually do some good…
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