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===Direct Damage=== Direct damage spells combine roll to hit with damage rolls. Targets defend using Agility and a dodging skill (e.g. Acrobatics or Athletics). Typically parrying skills cannot be used (e.g. Sword-fighting). An Adept mage deals 1 wound damage maximum with a successful spell. A Master mage deals 1 wound damage for each success in excess of defence. An Archmage deals 2 wounds damage for each success in excess of defence. Additionally certain magics may also tag on certain additional effects. For example a pyromancy attack may set someone ablaze, so that they suffer 1 additional wound each turn till the fire is put out. If a magic is described as being able to create explosions, then the mage can target attacks against whole groups of enemies at once. An enemy is considered grouped if within melee striking range of a single opponent, or if ranked up. If a magic is described as being able to damage many enemies at once, or βall enemies in the areaβ β e.g. an Archmage of Storm or Pyromancy, then one group is targeted per success. Direct damage spells can be multi-cast, like a ranged multiple attack, adding +2 to the TN for each extra target or group of targets.
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