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=== Rituals Without Leviathans === A Ritual does not in fact require the physical presence of a Leviathan, a fact many of the Tribe take advantage of by teaching their Cult Rituals that can serve the Leviathan's interests while he is performing other matters. When a Leviathan is not present the rules for Rituals remain unchanged, except for two things. Firstly Sheol is not added to the roll, for the Leviathan is not taking part. Secondly, only Leviathan's can use improvised rituals. Without the Leviathan's presence the Cult must rely on rituals that have been codified. A Leviathan is always aware when someone is using it as the focus of a Ritual but they aren't always aware of what precisely the ritual is intended to achieve. A reflexive Wits + Sheol roll can reveal the exact effect on a success, and who is performing the ritual on an exceptional success. If the Leviathan objects he may Reflexively subtract the lower of Composure and Tranquillity from all dicepools used to enact the Ritual. As always a point of Willpower can increase Composure by two. If this leads to a chance die, the ritual fails automatically. ===== Sidebar: Tribal Sorcery ===== If a cultist or an independent Lahmasu becomes an important NPC the Storyteller may wish to give her some small measure of independent power. The rules from World of Darkness: Second Sight can be adapted. Tribal Sorcery is a form of basic magic that mortals and Hybrids can perform, theoretically even a mortal who never met a member of the a tribe could be a practitioner. It is named not because the power welded comes from the Tribe, it does not, but because it is a mortals own power accessed through methods designed to work well with what a Lahmasu gains from the Tribe, and because it is a mortals power as seen through the culture of the Tribe. As a Thaumaturge Tradition Tribal Sorcery has the following traits: Strength: A Tribal Sorcerer can spend one Ichor to gain 9again while performing a ritual. This only applies to one roll in an extended action, but multiple points of Ichor can be spent for multiple rolls <br /> Weakness: A Tribal Sorcerer has a -1 penalty to resist (but not to gain) a Derangement. <br /> Defining ritual: Weather Control. <br /> Path Rituals: Astral Sight (this functions identically to See Spirits, but only detects projecting psychics or astral entities.) Curse of Ill-Fortune, Dream-Travel, Enchantment, Invocation (Rift Creatures), Luck Magic, Psychic Projection, Sacrifice (Rift Creates) Scrying, See Auras, Visionary Trances. Tribal Sorcery is most commonly practised by the Heqen and the Mahhu. The Heqen often formalise and share their knowledge, while the Mahhu are secretive and intuitive but occasionally produce a genius who's sorcery is peerless. The Gugal are not naturally inclined to sorcery but occasionally gather in large enough numbers to support professional sorcerers; they favour formal techniques that can be passed to the next generation. Like the Mahhu the Hemitheos occasionally produce a genius at sorcery, but unlike the Mahhu sorcery is rarely practised by the rest of the strain. The Abuu, Gibborim and Pelopsids are the least likely to practice sorcery. Back to the [[LeviathanTempest:CompilationProject| Compilation Page]] Back to the [[LeviathanTempest:Main_Page| Main Page.]]
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