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====Firearms==== LIGHT FIREARMS</br> You are not at disadvantage using a light firearm in melee (as with most ranged weapons). Also for characters with a strength of 12 or less or small-sized creatures, when wielding a heavy light firearm in two-hands are not at disadvantage when making ranged attacks with them.</br> '''Streetline Special''': a very cheap weapon made of composite material (Restricted).</br> '''Colt American L36''': a sleek automatic that is very concealable with a good reputation. Standard models have an intergraded laser sights.</br> '''Colt-Remi Revolver''': reliable but cheap back up sidearm made specifically for security or police for an ankle-holster. </br> '''Fichetti Security 600''': designed as a light sidearm for security. It has a highly effective feeding mechanism that allows it to hold an incredible 30 rounds. Standard models have a laser sights.</br> '''Hammerli 620S''': A sleek and stylish revolver with intergraded Smartgun link.</br> '''Yamaha Sakura Fubuki''': features an all-electric firearm with no moving parts and automatic firing capacity. The standard model comes with an intergraded Smartgun link.</br> '''Ares Viper Silvergun''': sleek auto-pistol with sound suppressor and laser sight (Restricted)</br> '''Colt Manhunter''': popular with law-enforcement has an intergraded under the barrel laser sight.</br> [[File:SR.D5.Predator.jpg | 300px | right]] '''Ares Predator''': all-time favorite of mercenaries, runners and security it has an intergraded Smartgun link.</br> '''Ruger Super-Warhawk''': a bulky heavy revolver popular with law-enforcers and hunters.</br> '''Ceska Black-Scorpion''': a compact, light machine pistol with intergraded laser sights (Restricted).</br> '''Steyl TMP''': a light weight machine pistol of polymer-composites and laser sights (Restricted).</br> '''Ares Thunderbolt''': a heavy machine pistol that Lone Star has an exclusive contract with Ares for their police units. Includes an intergraded Smartgun link (Restricted).</br> '''Remington Roomsweeper''': this sawed-off, pistol grip shotgun can be concealed under a trench coat.</br> '''SR-5 Vesker''': a cheap folding stock light SMG with intergraded laser sight (Restricted).</br> '''HK MP-5 TX''': this concealable SMG has a silencer and under the barrel laser sight (Restricted).</br> '''Ingram Smartgun X''': SMG with intergraded Smartgun link, popular with mercenaries. (Restricted)</br> '''Defiance EX Shocker''': Also called a “lemon squeezer” fires up to four darts with wires out to 30 feet.</br> '''Yamaha Pulsar''': fires capacitor darts that eliminate the wires of older models. '''Ares Tangler''': looking like an oversized flare gun this pistol fires a fast hardening aerosol super-achieves that wraps around the target to effectively trap they for a short term.</br> '''Ruger Screamer''': a small, hand-held sonic stunner it is very loud when fired.</br> <font size=1> {| class="wikitable" border="0" | '''LIGHT FIREARMS''' || '''COST''' || '''DAMAGE''' || '''RANGE''' || '''WT''' || '''PROPERTIES''' |- | Streetline Special || 250¥ || 2d4 ballistic || 40/200 || 2 || DT, holdout, light, reload (8m) |- | Colt American L36 || 450¥ || 2d4+1 ballistic || 40/200 || 2 || DT, holdout, light, reload (15m) |- | Colt-Remi Revolver || 300¥ || 2d4+1 ballistic || 40/200 || 2 || DT, feed (6c), holdout, light, loud |- | Fichetti Security 600 || 550¥ || 2d6 ballistic || 50/250 || 3 || Burst, DT, light, reload (30m) |- | Hammerli 620S || 650¥ || 2d6+1 ballistic || 50/250 || 2 || DT, feed (6c), holdout, light, loud |- | Yamaha Sakure Fubuki || 850¥ || 2d6 ballistic || 50/250 || 3 || Autofire, burst, DT, light, reload (20m) |- | Ares Viper Silvergun || 900¥ || 2d6+1 ballistic || 50/250 || 4 || Burst, DT, reload (40m), silent |- | Colt Manhunter || 650¥ || 2d8 ballistic || 60/300 || 4 || DT, heavy, reload (18m) |- | Ares Predator || 1,100¥ || 2d8+2 ballistic || 60/300 || 5 || DT, heavy, reload (14m) |- | Ruger Super-Warhawk || 600¥ || 2d10 ballistic || 60/300 || 5 || AT, DT, feed (6c), heavy, loud |- | Ceska Black-Scorpion || 750¥ || 2d6 ballistic || 40/200 || 4 || Autofire, burst, DT, light, holdout, reload (30m) |- | Steyl TMP || 700¥ || 2d6 ballistic || 40/200 || 4 || Autofire, burst, DT, light, holdout, reload (40m) |- | Ares Thunderbolt || 1,500¥ || 2d8+2 ballistic || 60/300 || 6 || AP, burst, heavy, relaod (12m) |- | Remington Roomsweeper || 400¥ || 2d8 ballistic || 20/80 || 5 || DT, feed (2i), heavy, knockdown, loud, shotgun |- | SR-5 Vesker || 650¥ || 2d6 ballistic || 80/400 || 4 || Autofire, burst, DT, relad (30m) |- | HK-MP5 TX || 850¥ || 2d6+1 ballistic || 80/400 || 4 || Burst, DT, holdout, reload (20m), silence |- | Ingram Smartgun X || 1,200¥ || 2d6+2 ballistic || 80/400 || 6 || Autiofire, burst, DT, reload (40m) |- | Defiance EX Shock || 500¥ || Stun (15) || 10/40 || 1 || Light, reload (4m), silent |- | Tamaha Pulser || 550¥ || Stun (18) || 10/40 || 2 || Light reload (4m), silent |- | Ares Tangler || 250¥ || Restrained (15) || 20/80 || 4 || Feed (1i), loud |- | Ruger Screamer || 750¥ || Sonic, Stun (15) || 15/50 || 4 || Light, loud, reload (8p) |- |} </font size> HEAVY FIREARMS</br> All of the following weapons are automatically two-handed.</br> '''AK-97 Carbine''': an extremely reliable light assault carbine, popular the world over (partly due to being cheap). However its’ lighter rounds do not have the punch of heavier assault weapons. Includes an intergraded laser sight (Restricted).</br> '''HK-227S''': popular with many security personal, this heavy SMG has an intergraded Smartgun link and sound suppressor (Restricted).</br> '''Uzi III''': worthy descendent of the legendary Israeli SMG weapon, includes a intergrated laser sight (Restricted).</br> '''AK-98 Assault Rifle''': cheap, reliable and popular with the cost conscious, this assault rifle is not flashy. It includes intergraded laser sights (Restricted).</br> '''FN HAR''': another reliable and popular light assault weapon with security personal it includes an intergraded laser sight system (Restricted).</br> '''Ares-Alpha''': designed specifically for Ares Firewatch squads, the Ares Alpha assault rifle is very popular on the shadowy streets of the world. It includes an Ares Antioch-2 intergraded grenade launcher (weight and price already included) and Smartgun link (Military).</br> '''HK XM30''': this is a modular “weapon platform” comes with a sleek carry case with all the different barrels, attachments and ammunition magazines needed. The design allows for two of the weapons to be intergrades at the same time (one under, one over barrel configuration). It takes 1 minute (10 rounds) to “switch” between one weapon barrel and ammo clip, but can have two “ready” at any time. Add the weight of both 'barrels' intergrated at the time to determine the weapons weight. The case and all weapon systems weighs 29lbs. All systems have an intergraded Smartgun link (Military).</br> [[File:SR.D5.Sniper.jpg | 300px | left]] '''Ruger 100''': a favored weapon of many professional hunters, it has a built in Image Scope.</br> '''PJSS Behemoth Gun''': this double barrel heavy rifle is popular with those whom hunt the biggest and meanest para-animals around (Restricted).</br> '''Walter MA-21''': a military sniper rifle it comes with an intergraded sound suppressor (Disadvantage on Perception checks, '''DC15'''), Image scope and Smartgun link (Military).</br> '''Ranger Arms SM-4''': this sniper rifle includes an image scope and intergraded laser sight and advanced sound suppressor (Disadvantage on '''DC15''' Perception checks). It can also be completely disassembled in 2 Full Rounds and fits into a standard briefcase (price included, weight 4lbs) (Military).</br> '''Mossberg AM-CMDT''': an full-auto combat shotgun. (Restricted)</br> '''Remington 990''': a popular shotgun with law enforcement and for home defense.</br> '''Ingram White Knight LMG''': a light, man-portable machinegun with Smartgun link (Military).</br> '''Aztechnology Tangler''': looking like an oversized shotgun that fires tangler rounds of a fast hardening aerosol super-achieves that wraps around the target to effectively trap them.</br> <font size=1> {| class="wikitable" border="0" | '''HEAVY FIREARMS''' || '''COST''' || '''DAMAGE''' || '''RANGE''' || '''WT''' || '''PROPERTIES''' ' |- | AK-97 Carbine || 600¥ || 2d8 ballistic || 80/400 || 6 || Autofire, burst, reload (20m) |- | HK-227S || 1,200¥ || 2d8 ballistic || 80/400 || 7 || Autofire, burst, DT, reload (30m), silent |- | Uzi III || 1,000¥ || 2d8 ballistic || 80/400 || 7 || Autofire, burst, DT, reload (40m) |- | AK-98 Assault Rifle || 950¥ || 2d8 ballistic || 100/500 || 10 || Autofire, burst, heavy, reload (40m) |- | FN HAR || 1,200¥ || 2d8+1 ballistic || 100/500 || 11 || Autofire, burst, reload (40m) |- | Ares-Alpha || 2,000¥ || 2d8 +1 ballistic || 100/500 || 16 || Autofire, burst, heavy, reload (30m) |- | HK XM30 (a) assault rifle || 4,500¥ || 2d8+1 ballistic || 100/500 || 10* || Autofire, burst, heavy, reload (30m) |- | (b) grenade launcher || -- || by grenade || 100/500 || 6* || Heavy, loud, reload (6i) |- | (c) shotgun || -- || 2d8 ballistic || 50/200 || 7* || Heavy, loud, reload (10m), shotgun |- | (d) light machingun || -- || 2d8+1 ballistic || 100/500 || 18* || Autofire only, heavy, loud, reload (50m) |- | (e) sniper rifle || -- || 2d10 ballistic || 200/700 || 14* || AP, DT, heavy, reload (12m) |- | Ruger 100 Hunter || 950¥ || 2d10 ballistic || 150/600 || 12 || Fedd (8i), heavy, loud |- | PJSS Behemoth Gun || 1,100¥ || 2d12+2 ballistic || 150/600 || 18 || AP, feed (2i), heavy, loud |- | Walter MA-21 || 1,800¥ || 2d12 ballistic || 300/1,000 || 16 || AP, DT, heavy, reload (15m) |- | Ranger Arms SM-4 || 1,600¥ || 2d10+1 ballistic || 300/1,000 || 14 || AP, DT, reload (9m), silence |- | Mossberg AM-CMDT || 1,000¥ || 2d8 ballistic || 50/200 || 16 || Autofire, Burst, heavy, knockdown, loud, reload (20m), shotgun |- | Remington 990 || 450¥ || 2d8 ballistic || 50/200 || 9 || Feed (8i), knockdown, loud, shotgun |- | Ingram White Knight LMG || 1,500¥ || 2d8 ballistic || 100/500 || 19 || Autofire only, heavy, loud, reload (50c) |- | Aztchnology Tanger || 600¥ || restrained (15) || 40/150 || 12 || Feed (6i), loud |- |} </font size> HEAVY WEAPONS</br> These weapons always include the heavy, loud and two-handed weapon properties</br> '''Ares Gatlin LMG''': A six barrel man portable light-machinegun with a backpack magazine (Military).</br> '''Stoner-Ares M202 MMG''': This is a semi-portable medium machine gun normally mounted onto a vehicle or medium sized drone. Otherwise attacks are at Disadvantage without a weapon gimbal-stabilizer sling or minimum strength of 19 and even then if the attacker moves and fires it is at disadvantage (Military).</br> '''Ultimax HMG-2''': A heavy, high calliber machinegun that can only be used from a fixed sitting position (tripod) or it can be mounted onto a medium sized vehicle or heavy drone (Military).</br> '''Panther Assault Cannon''': The assault cannon comes equipped with a Smartgun link and fires special rounds that are more commonly found in light assault tanks (no standard rounds). Firing this weapon is at Disadvantage without a weapon gimbal-stabilizer sling or minimum strength of 19 and even then if the attacker moves and fires in the same round it is at still at disadvantage (Military).</br> '''Ares Antioch-2''': classic grenade launcher. Can be undermounted of a rifle +250¥ (Military).</br> '''Arms-Tech MGL-12''': this hand-held grenade launcher looks something like an oversized 12-round cinder revolver-like rifle (Military).</br> '''Aztechnology Striker''': a light-weight disposable one-shot missile launcher (Military).</br> '''Misubishi Yakusoku MRL''': a reusable missile launcher that allows for 4 separate missiles shots. It comes with an intergraded Image scope. Missile reloads cost $750 and weigh 4lbs each (Military).</br> <font size=1> {| class="wikitable" border="0" | '''HEAVY WEAPONS''' || '''COST''' || '''DAMAGE''' || '''RANGE''' || '''WT''' || '''PROPERTIES''' |- | Ares Gatlin LMG || 2,500¥ || 2d8 ballistic || 80/400 || 30 || Heavy autofire only, reload (200b) |- | Stoner-Ares M202 MMG || 4,000¥ || 3d8 ballistic || 200/800 || 34 || Autofire only, reload (100b) |- | Ultimax HMG-2 || 8,000¥ || 3d10 ballistic || 200/800 || 54 || AP, autofire only, reload (200b) |- | Panther Assult Cannon || 4,500¥ || 4d8 ballistic || 100/500 || 26 || AP, heavy damage, reload (15c) |- | Arms Antioch-2 || 600¥ || grenade || 100/500 || 5 || Feed (4i), undermount |- | Ares-Tech MGL-12 || 1,400¥ || grenade || 100/500 || 11 || Feed (12i) |- | Aztechnology Strike || 900¥ || 4d10 explosive || 500/1,500 || 8 || AP, direct fire (AOC 10ft), heavy damage |- | Misubishi Yakusoku MRL || 2,300¥ || 4d10 explosive || 500/1,500 || 28 || AP, direct fire (AOE 10ft), feed (4i), heavy damage |- |} </font size> [[File:SR.D5.Weapons.jpg | 400px | right]] FIREARM AMMUNITION</br> For pistols, machine pistols, revolvers and SMG it costs 75¥ for 100 rounds and weighs around 8 lbs. New clips cost 10¥ each and weight ¼lb when empty. Speed-loading Revolver cylinders cost 25¥ and weigh ½lb each. Replacement powercells and fulling loaded mags for the Defiance EX Shock and Tamaha Pulser weight ¼lb each and cost 15¥. Powercells for the Rugar Scream cost 25¥ and weigh 1lb each. Tangler rounds cost 8¥ and weigh ¼lb each. Carbines, light machine guns (light Gatlin), rifle and shotgun (shell) rounds cost 100¥ for 100 rounds and weigh 12 lbs. Magazines clip cost 15¥ and weights ¼lb empty, boxes cost 30¥ and weigh 1lb empty. Sniper and hunting rifles, medium and heavy machinegun rounds cost 150¥ for 100 and weigh 15lbs. Magazine clips are 25¥ and weight ¼lb empty. Assault Cannon clips are sold fully loaded (no separate rounds) with a 15 round clip weighs 5lbs and costs 200¥ each.</br> '''Armor Piercing Rounds''': ignores Ballistic Hardness, but deals -2 base damage. Double the base ammunition cost (Restricted).</br> '''Hollow-Point Rounds''': increase the Damage of the firearm by +1 die step (i.e. 2d6 because 2d8), but treats Ballistic Hardness as double for damage reduction. Add 50% to the ammunition cost.</br> '''APDS Rounds''': increase the damage by +1 die step (i.e. 2d6 becomes 2d8) and ignores Ballistic Hardness. Increase the price of such ammunition by eight times the base cost (Military).</br> '''Explosive Rounds''': add +1d(x) additional base weapon damage die to total damage (i.e. 2d6 because 3d6) but chance of explosion when exposed to extreme heat/fire, 1-in-6 chance. This causes all the ammo to ‘cook’ off dealing double base damage to the weapons’ wielder and destroying the weapon. Triple the base ammunition cost (Military).</br> '''Gel Rounds''': deals ¼ damage (after ballistic hardness) with a hit but target is at Disadvantage on all attack rolls and ability and skill checks until the start of your next turn. If you roll a critical hit the target also gains the '''''Stunned''''' condition until the start of your next turn instead of extra damage. Add 50% to the ammunition cost.</br> '''Slug Rounds (Shotgun only)''': lose all shotgun properties except knocking target’s prone when it imposes Reeling, double both ranges and increase weapon dice for damage by plus one step (2d8 becomes 2d10). Add 50% to the base ammunition cost.</br> '''Stick-n-Shock Rounds''': base damage, but converted to “lightning” damage and target makes an Intelligence save '''DC''' against the damage dealt (maximum DC20) or gain the '''''Reeling''''' condition. Increase the ammunition costs by six times the base cost (Restricted).</br> '''Shredder Rounds (Shotgun only)''': as shotgun slug rounds except ½ range (instead of double) and add the AP and Heavy Damage properties. Triple the base ammunition cost (Restricted).</br>
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