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==Rumors== *There are at least three score barrows scattered about the moors, most of which date back to the Second Age of Man, centuries or even millennia ago. Some of the barrows have been broached, but many more remain sealed. More than a few still need to be excavated, or their massive stone seals broken with crowbars and sledgehammers. *There is a maze of corridors and rooms located below the barrows themselves, said to be filled with both traps and treasure. *The dead have been seen walking the Barrowmoor with increasing frequency. *The mutated people of Barrowmaze guard fabulous treasure. *An elven maiden was recently freed from the Barrowmaze. *All the entrances to the Barrowmaze are trapped. *Runic tablets can contain curses as well as information. *For safety seek the pools. *From [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18805367#post18805367 this post]: Two days walk that way (east) is a village of rana, or froglings, in your tongue. They have long bedeviled my people, and yours as well, I believe. Eliminate them, and Tlili of the Amax tribe (of lizardmen from the south) will be in your debt.
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