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Character:Second Thoughts
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==Melee== '''Impeding the Flow''', pg. 25 *3m, reflex. Enhance Melee or MA parry (not unexpected nor unblockable), and reduce attacker's successes to 0 in step 6 after other effects & penalties. May not use this charm to block an attack favorably enhanced by Sidereal astrological effects or by more than Essence + 1 extra successes from Charms. '''Serenity in Blood''', pg. 25-26 *Add 1wp to Impeding the Flow to make it Perfect. '''Harmony of Blows''', pg. 26 *8m, extra-action. Flurry of three attacks against the same or separate targets, each of which suffers no multiple action penalties and which inflicts only the highest DV penalty of any one attack in the flurry, ignoring the weapon’s Rate. '''Meditation on War''', pg. 26. *4m 1wp, or 12m 1wp, simple, scene. Charm for 4m 1wp, the Exalt chooses one of Archery, Martial Arts, Melee, Thrown or War. For the rest of the scene the target number of physical attack actions or Miscellaneous actions made with those Abilities is reduced by one, to a minimum of 4. In addition, the Sidereal may use Supplemental and Reflexive Charms for the chosen Ability in mass combat without a stunt, recovering motes and Willpower for successful stunts in mass combat normally. Finally, the Exalt may use Harmony of Blows to perform artillery attacks or in mass combat as the leader of a complementary unit. Sidereals with Essence 4+ may use this Charm to lower target numbers on social attacks or Miscellaneous actions in social combat using one of the Abilities chosen from Performance, Presence, Investigation or Socialize. When used in this way, the Ability in question may also be used to make a flurry of social attacks (if amongst the former three) using Harmony of Blows. For 12m 1wp, in Mandate of Heaven a Sidereal sorcerer may activate this Charm for twelve motes and one Willpower (representing a combined activation of Meditation on War and Harmony of Blows) on behalf of her dominion. This allows the dominion to perform an extra action during the turn, but only if that action is Military-based. If the Sidereal is Essence 4+ the dominion’s extra action may be any Self-Destructive, Conquest or Diplomatic action.
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