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=== GOLEM (ROBOTS) === Golems are non-sentient robots and androids (unlike Warforged) and drones are nonhumanoid robots. All responded with absolute loyalty to it ‘rightful’ owners commands via voice, text, Golem Control Rig, Excortex Implant or Comlink. All come with built in comlinks (base 5 miles range). Issuing commands via text or a comlink are a full round action and it can only take the Attack, Dodge, Dash, Disengage, Hide or Use Object Actions then. All are proficient with Intelligence saves automatically. GOLEMS </br> '''Assassin''': these dangerous and illegal golem models seek out targets with ruthless efficiency, unburdened by emotions or remorse. Cost 72,300 credits (Illegal); Attributes: Strength 16, Dexterity 16, Constitution N/A, Intelligence 12, Wisdom 12, Charisma 6; Proficiency Bonus +4; Save: Strength; Speed 40ft (80 MPH); AC 16 (+2); SZ: M; HD: 8; HP: 80; Proficiencies: Athletics +7, Computer Use +5, Stealth +7; Special Qualities: Walking model. Construct, Powercell 2E/96hrs, Hardness 4, Unarmed 1d6 bludgeoning, Resistant (nonmagical bludgeoning, piercing and slashing damage), Weapon Proficiency (Simply, Martial, Pistols, Rifles, Heavy Weapons), Weapon Mount (vibro-blade implant, 1d12 slashing, finesse. Concealable when not in use) '''Companion''': these golem often look extremely Human (or humanoid, chosen at purchase) and are given very life like physical and emotional support to their owners. Cost 53,000 credits; Attributes: Strength 12, Dexterity 16, Constitution N/A, Intelligence 12, Wisdom 10, Charisma 16; Proficiency Bonus +3; Save: Strength; Speed 40ft (80ft); AC 15; SZ: M; HD: 5; HP: 50; Skills: Acrobatics +6, Computer Use +4, Persuasion +6; Special Qualities: Walking model. Construct, Hardness 2, Powercell E/48hrs, Unarmed 1d6. Android (Attractive Appearance). '''Mechanical''': these small droids are except at maintenance. Cost 12,500 credits; Attributes: Strength 8, Dexterity 12, Constitution N/A, Intelligence 18, Wisdom 10, Charisma 6; Proficiency Bonus +2; Save: Dexterity; Speed 25ft (50 MPH); AC 12; SZ: S; HD: 2; HP: 20; Skills: Computer Use +5, Mechanic +8, Technology +5; Special Qualities: Wheeled model. Construct, Hardness 1, Powercell D/72hrs, Unarmed 1d4. Built-In Tool (Repair kit), Expertise (Mechanic), Proficiency (Technology). '''Ogre Labour''': heavy lifting and moving golem, good for simple tasks. Cost 23,000 credits; Attributes: Strength 28, Dexterity 10, Constitution N/A, Intelligence 8, Wisdom 10, Charisma 6; Proficiency Bonus +2; Save: Strength; Speed 25ft; AC 12; SZ: L; HD: 6; HP: 60; Skills: Athletics +12, Computer Use +1; Special Qualities: Walking model. Construct, Hardness 4, Powercell E/48hrs, Unarmed 2d6 bludgeoning. No MPH speed. '''Spider Tank''': this huge sized golem has four legs and carries extensive weapons. It is exclusive to the military and certain ‘loyal’ mercenary groups. Cost 360,000 credits (Military); Attributes: Strength 36, Dexterity 12, Constitution N/A, Intelligence 12, Wisdom 12, Charisma 6; Proficiency Bonus +4; Save: Strength; Speed 40ft (80 MPH); AC 12; SZ: H; HD: 18; HP: 180; Skills: Computer Use +5, Perception +5; Special Qualities: 4-leg Walking model. Construct, Hardness 16, Powercell 2F/48hrs, Unarmed 4d10+13. Hardened Powercell, Weapon Proficiency (Heavy Weapon), Weapon Mounts 1 super heavy fixed 2 turret and 4 super heavy fixed mounts (typical turret mounts an Autocannon ammo/100, 4 fixed Heavy Machine guns, ammo four sets/200 rounds each) '''Teacher/Advisor''': these are a fragile model golem with mid-level A.I. and experts in Lore and Knowledge. Cost 31,000 credits; Attributes: Strength 12, Dexterity 10, Constitution N/A, Intelligence 18, Wisdom 10, Charisma 12; Proficiency Bonus +2; Save: Wisdom; Speed 30ft; AC 12; SZ: M; HD: 4; HP: 40; Skills: Computer Use +6, Culture +6, Medicine +2, Physical Science +6, Technology +6; Special Qualities: Walker model. Construct, Hardness 2, Powercell D/48hrs, Unarmed 1d6. Built-in tool (basic Language Translator), no MPH (just normal movement and/or dash) DRONES</br> Drones are specialized model of golems that include the Golem Control upgrade, and are controlled through a Golem Control Rig or an Excortex Implant and Comlink (see issuing commands above). '''Combat Drone'''[https://ro.pinterest.com/pin/572942383838242457/?amp_client_id=CLIENT_ID(_)&mweb_unauth_id=&simplified=true]: medium drones specially built for fighting and combat. They have heavier frames and additional weapon mounts. Cost 49,500 credits (Restricted); Attributes: Strength 14, Dexterity 14, Constitution N/A, Intelligence 10, Wisdom 10, Charisma 6; Proficiency Bonus +3; Save: Strength; Speed 40ft (80 MPH); AC 18 (+2); SZ: Medium; HD: 4; HP: 40; Skills: Athletics +5, Computer Use +1; Special Qualities: Walker Model. Construct, Hardness 4, Powercell D/48hrs, Unarmed 1d6. Armor Upgrade II, Weapon Mount (2 rifle, 1 heavy), Weapon Proficiency (Simple, Martial, Pistols, Rifles, Heavy). '''Recon Drone''': this is a tiny (about a foot across) anti-grav drone. Cost 23,000 credits (Licensed); Attributes: Strength 6, Dexterity 20, Constitution N/A, Intelligence 10, Wisdom 12, Charisma 6; Proficiency Bonus +2; Save: Dexterity; Speed 120ft fly (360 MPH), walking 0; AC 17; SZ: Tiny; HD: 1; HP: 10; Skills: Acrobatics +7, Computer Use +2, Perception +6, Stealth +7; Special Qualities: Anti-Grav, Construct, Hardness 0, Powercell 2C/72hrs, Unarmed 1d3. Built-In Tool (Ether-Eyes, darkvision 120ft, +2 vision based perception), Expertise (Perception), Skill Proficiency (Perception, Stealth), Weapon Mount (Pistol, no heavy), Weapon Proficiency (Pistol). '''Stealth Drone''': this small drones are built for stealth and sneaking into areas where other don’t want them. Cost 48,250 credits (Licensed); Attributes: Strength 8, Dexterity 20, Constitution N/A, Intelligence 10, Wisdom 14, Charisma 6; Proficiency Bonus +2; Save: Dexterity; Speed 45ft (90 MPH); AC 15; SZ: Small; HD: 4; HP: 40; Skills: Computer Use +2, Stealth +9; Special Qualities: Walker Model. Construct, Hardness 1, Powercell D/72hrs, Unarmed 1d4. Built-In Tool (Ether-Eyes, dark-vision 120ft, +2 vision), Expertise (Stealth), Proficiency (Stealth), Stealth System, Wall Walker, Weapon Mount (Rifle or two Pistols mounts), Weapon Proficiency (Simple, Melee, Pistol, Rifle).
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