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Flamepunk: Weaponry
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===Molten Blade=== * '''Price:''' 2400 Dragons * '''Target Hit Numbers:''' (4) * '''Type:''' Specialist (Melee), Single Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 ''Molten Blades, or "Tactically Versatile Melee Devices", appear as ordinary (if rather stubby and unbalanced) copper swords in the hands of the untrained. However, with a combination of activation words and momentum-activated motion sensor commands, the blade will literally flow into new shapes, for example becoming a ring of gleaming metal, an elongated spear, a flat shield, a multipronged sai or even a wide hemisphere to deflect ranged attacks. This can give considerable advantage in combat, as it allows the wielder to adjust his weapon to match opposing attacks and defences.'' ''Molten Blades are popular among Hadar street warriors, as using them demonstrates both the wielder's skill and his considerable wealth. Church warriors, in contrast, usually disdain the weapons as over-complicated, while the Guilders simply see them as uneconomical for their effect. '''Special Game Rules:''' '''Proficient Level Effect:''' Proficiency in this specialist weapon increases Hit Target Numbers to (3, 4). '''Expert Level Effect:''' An Expert in this Specialist Weapon can add or deduct one pip from any or all of the dice on the attack roll (after aiming rerolls, but before defence is applied). For example, if a dice rolls a "2", the expert could adjust it to a "1" or a "3". Another example: a dice pool roll of "2, 3, 3, 4, 5, 5" could be adjusted to "3, 4, 4, 4, 4, 4". '''Master Level Effect:''' A Master in this Specialist Weapon can make a Reflexive Automatic action that costs X dice to adjust X dice on an attack ''against'' him by one pip up or down. This counts as a defence. For example, if attacked with a roll of "3, 4, 6, 6" the Master could spend 3-dice as an automatic reflexive action to make that attack roll "2, 3, 5, 6". <br><br>
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