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LeviathanTempest:ChapterFour
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==== Unchained Heart of the World (Descendent Channel) ==== ''A Leviathan can be a being that supports life. Its immense form breaks the unending waters, supporting temples and cities upon its back; but should its monstrous form move in anger the streets quake and spires fall.'' ** Dice Pool: Intelligence + Occult + Sheol ** Action Type: Extended (Each roll represents 5 minutes of calling an Earthquake) The Leviathan may summon earthquakes, activating this power repeatedly to increase the intensity or duration. The Leviathan's Depth sets the upper limit of the Earthquake's intensity. The tremors last for a number of minutes equal to the Leviathan's successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create an earthquake less disastrous than it otherwise could but must succeed on a Tranquilly check or spend a point of Willpower. If the Leviathan does neither they must continue rolling until they've reached the limit of their ability or have used every available roll. If this power is activated in the midst of an existing quake, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal. * “Depth 0”: Birthright of Elements *“Depth 1”: A slight tremor, small enough that people will often question whether or not they even felt something. Equivalent to 2 on the Richter Scale. (1 success necessary) *“Depth 2”: A tremor strong enough cause objects placed in very unstable positions to fall and to startle most normal people. Equivalent to 3 on the Richter Scale. (3+ successes) *“Depth 3”: An actual earthquake with enough force to knock over objects and potentially frighten people. Equivalent to 4 on the Richter Scale. Also, you can spend 1 additional Ichor to make a check in a minuet. (5+ successes) *“Depth 4”: An earthquake strong enough to inflict some minor property damage on buildings and potentially destroy poorly made structures. Equivalent to 5 on the Richter Scale. When this earthquake begins, everyone standing up within the range of the quake must to roll Stamina+Athletics+2 to keep from falling prone. Further, the constant shaking makes keeping your balance and focus difficult, levying a -1 penalty on all actions, excluding the roll to remain standing. (10+ successes) *“Depth 5”: An earthquake strong enough to inflict moderate damage on buildings and can potentially destroy structures of average strength that are not designed to withstand earthquakes. Equivalent to 6 on the Richter Scale. All standing individuals must roll Stamina+Athletics to keep from falling prone during the first turn of the earthquake and every turn thereafter where they attempt an action more complicated than just moving at their speed rating. Further, the constant shaking makes keeping your balance and focus very difficult, levying a -2 penalty on all actions, excluding rolls to remain standing. (15+ successes) *“Depth 6”: An extraordinarily powerful earthquake strong enough to destroy even well-made structures not designed to withstand earthquakes and to potentially damage even earthquake-resistant structures. Equivalent to 7 on the Richter Scale. All standing individuals must roll Stamina+Athletics at a -3 penalty every turn to remain standing during the quake. Furthermore, the extreme shaking makes maintaining balance and focus extremely difficult, levying a -3 penalty on all actions excluding rolls to remain standing. At this level the Leviathan can pay an additional 3 Ichor to make a check in a single turn. (20+ successes) '''Adaptations''' *Flow of the Earth (O): In Depth 2 or below the Leviathan adds Sheol to avoid falling prone during an earthquake and reduces the penalty by Sheol. *Extensive Quake (OOO): In Depth 3 or Below the Leviathan's Earthquakes spread for 250 yards per point of Sheol. *Blood of the World (OOOO): While well placed earthquake can cause a volcano to erupt it is only with this Adaptation that a Leviathan can control the result with precision. Simply choosing a direction for the lava flow requires a single success on an Intelligence + Science roll while more complicated results need an extended roll: +1 success for any target that must be avoided or engulfed. +2 successes for every time the channel splits in two. This functions by the Leviathan forming natural channels and barriers of earth and as such it is limited by the laws of physics. * Cultist Proxy (OOO): The Leviathan may spend a point of Ichor to mark one of his Beloved. For the rest of the day, in Depth 3 and below, he may exercise this Channel "through" his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. (Spine of the World cannot be used through a proxy) *Biblical Quake (OOOOO): The Leviathan's Earthquakes last for ten minuets per success. *Spine of the World (OOOOO O, Requires A Mountain Walked): In Depth 6 and at its full size the Leviathan slumbers within the ocean, as it sleeps a shell of rock and earth forms around it (any time the Leviathan is considered to be Dreaming, it may activate Spine of the World). With A Mountain Walked 3 the island has a radius of 5 Miles and an additional 5 miles per extra dot in A Mountain Walked. These islands are nothing more than bare rock but the passage of time will shape and populate them as with any other landmass. While supporting an Island the Leviathan is considered to be dreaming and its Wake is handled differently: anyone upon the Island is considered to be within the Leviathan's Wake and the Fringes extend from the Wake's usual distance out to sea. Recognizing a Leviathan from a natural island is easy enough, even without the wake: They float on the sea rather than rise from the bed, though they remain stationary. Should the Leviathan cease to slumber, what remains of the island will sink.
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