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==Advancement== This game will adapt the advancement system from The Black Hack, in which the party gains an Experience each time something specific happens in play. Characters level up once they have Experiences equal to the new level. These things count as a defining Experience: * Defeating a powerful ‘named’ enemy either in combat or by thwarting their schemes. * Discovering the entrance - or a newer, deeper level - of a ‘dungeon’ or lair and beginning to exploring it. * Recovering a unique artifact such as an arcanotech device, notable starship, or Weave-era installation. * Overcoming, disabling, or surviving a deadly and powerful threat such as a magical trap or enemy capture. * Completing a mission for someone else. * Achieving a defined goal, shared or personal, of the characters.
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