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After The Storm: Second Wave PlayerCharacters
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= India "Blue Blur" Berringer = [[File:BlueBlur.png|300px|thumb|right|]] ==Background and Description== India was born as the third child of five to police officer Zack Berringer and nurse Deanna Berringer. Her brothers Todd, Sam, Aaron, and Will are all police officers (Sam is a detective in vice, Todd works as a liaison with the Protectors) like their father. After the first storm, her mother exhibited light powers, but not at sufficient levels that she would ever think about fighting crime with them. Her minor light shows do allow her to entertain children in the pediatric ward of the hospital where she works. India is the only child of Deanna that manifested powers. She followed in her mothers footsteps at first, eschewing fighting crime with her powers, working as a CSI for the NYPD. But with the second storm, she can no longer sit on the sidelines. She's answered the call to become the next generation of Protectors. India wears a blue and white costume when works as the Blue Blur. Gender: Female Age: 25 <Br/> Eyes: Blue Hair: Honey Blond <Br/> Height: 5' 9" Weight:135 lb. <Br/> MOVEMENT AND STRENGTH DATA <Br/> Size: Normal size ~6 ft. <Br/> Leaping: 1 mile at 500 miles/hour in 12 seconds <Br/> Walking: 2,000 miles/hour; 4 miles/round; Running: 4,000 miles/hour; 8 miles/round <Br/> Swimming: 1/2 mile/hour; 6 feet/round <Br/> Throwing Distances: 200 lbs. up to 6 ft, 50 lbs. up to 30 ft, 12 lbs. up to 120 ft <Br/> ==Complications== '''Disability''': After all this time, India has not gotten use to hearing at high speeds. Everyone seems tooo taaaalk reeeeal-lllyyyyyy slooooowlyyyyyy. She sometimes has trouble remaining focused on what people are saying. <Br/> '''Motivation''': Justice <Br/> '''Weakness''': Vulnerable to Cold descriptor effects ==Character Sheet== ===Abilities=== :Strength 0 :Stamina 5 :Agility 0 :Dexterity 0 :Fighting 0 :Intellect 4 :Awareness 0 :Presence 0 ===Defences=== :Dodge: 15 :Parry: 15 :Fortitude: 10 :Toughness: 5 :Will: 10 ===Skills=== :Athletics +0 :Deception +0 :Expertise: CSI +5 (1r) :Expertise: Known Supers +5 (1r) :Insight +0 :Intimidation +0 :Investigation +12 (8r) :Perception +8 (8r) :Persuasion +0 :Stealth +0 :Technology +5 (1r) :Treatment +5 (1r) ===Advantages=== :Contacts ===Attacks=== Initiative: +0; Close: +0; Ranged: +0 Grab: +0 (Special DC 10) Range: Close <Br/> Running around hitting stuff: Burst Area Damage 10: (Parry DC 25) Range: 30 feet radius sphere, dc 20 <Br/> Snare: Cumulative Burst Area Affliction 10: (Dodge, overcome by Damage or Sleight of Hand DC 20) Range: 30 feet radius sphere, dc 20 <Br/> Stuff appears to move on its own: Burst Area Move Object 8: (DC 23) Range: 200/400/800 ft. <Br/> Throw: +0 (DC 15) <Br/> Unarmed: +0 (DC 15) Range: Close <Br/> ===Powers=== :Blur: Concealment 2 - Sense - Sight; Flaws: Partial :Did we mention she's fast: Quickness 7 Perform routine tasks in -7 time ranks :Don't catch fire: Immunity 10 - Common Descriptor: Heat/Friction :Lifting: Enhanced Strength 4 +4 STR - Ability: Strength; Flaws: Limited to Lifting :Speed Effects ::Running around hitting stuff: Burst Area Damage 10 - Extras: Alternate Resistance (no cost): Parry, Area (Burst) (30 feet radius sphere, dc 20), Selective ::Snare: Cumulative Burst Area Affliction 10 - 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand; Extras: Area (Burst) (30 feet radius sphere, dc 20), Cumulative, Customize, Extra Condition, Selective, Sleep; Flaws: Limited Degree, Limited: Requires materials "on hand" for restraining targets ::Stuff appears from nowhere: Burst Area Create 10 Volume: 1000 cft. - Extras: Area (Burst) (30 feet radius sphere, dc 20), Movable, Precise, Subtle (Look natural); Flaws: Limited: Objects must already exist within say a mile of the target location ::Stuff appears to move on its own: Burst Area Move Object 8 6 tons - Extras: Area (Burst) (30 feet radius sphere, dc 18), Damaging, Precise :Speed: Speed 10 Speed: 2000 miles/hour, 4 miles/round ::Alt: Leaping: Leaping 10 Leap 1 mile at 250 miles/hour in 12 seconds :Zipping up walls: Movement 3 - Wall-crawling 2 (Full speed), Water Walking 1 (You sink if you are prone)
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