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Age Of Dragons: Conflict Resolution
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==GM Option: Assessing Action Quality== Optionally, a GM can seek to encourage quality narrative through Action Quality modifiers. Essentially, for a described action of high quality, the GM rewards the player by giving his character a +1 (or more) bonus to the action's ''technique'' level. In contrast, for described action of low quality, the GM penalises the player by giving his character a -1 (or more) penalty to the action's ''technique'' level. A high quality action is: * Clever, showing the player has thought about the situation and come up with an appropriate solution. For example, noting that the barn from which the archers are taking cover is rickety, and using firebreath to set fire to a rotten support timber. * Well roleplayed or described. For example, in a social conflict a well thought out turn of phrase or impressive oratory played out by the player. * Pleasingly dramatic, or lending itself to a pleasing or evocative narrative. For example, in a desperate melee climbing high so the dragon is silhouetted against the sun, then roaring a battle cry dedicated to the mother goddess before diving back into the fray. A low quality action is: * Stupid, showing the player is determined to pursue an idiotic course of action, in the face of obvious inappropriateness. For example, attempting a belly-flop attack on a unit of spearmen with set weapons. * Badly or lazily roleplayed. For example, saying "I make a 3 dice finisher", and then refusing to elaborate on the narrative behind this. * Discordant with the narrative. For example, in a social conflict, pulling idiotic faces at the speaking senator to try to throw him off his speech. Quality of action is a subjective judgment, so GMs should only invoke this rule if they are happy that their players will not feel aggrieved by punishment or feel that certain players are getting undue favouritism. <br><br>
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