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=== ATMOSPHERIC VEHICLES === These are vehicles that operate within a planet’s atmosphere. Unless otherwise noted they are not environmentally sealed and passengers and crew are subject to whatever conditions exist there.</br> '''Cost''': in credits.</br> '''Size''': see Vehicle combat (Mods #) is a feature for if want to later upgrade the vehicle in some way.</br> '''Crew''': minimum crew to operate; Passengers: maximum number of passengers.</br> '''Cargo''': base cargo. Can double this but reduce speed by 10% and maneuvers checks at disadvantage.</br> '''Maneuver''': the vehicle operator’s bonus or penalty to maneuver checks. If there is a number in parentheses this is the modifier to all mounted weapon usage.</br> '''Speed''': feet in basic combat, MPH is non-combat speeds.</br> '''Cover''': basic cover provided by the vehicle to all passengers and crew.</br> '''Power''': list of basic powercell(s) and maximum duration of operation and standard recharge length.</br> '''AC''' (Armor Class): the basic armor class value of the vehicle.</br> '''HD''' (Hit Die) and '''HP''' (Hit Points) of the vehicle. All vehicles are resistant to non-AP damage.</br> '''Hardness''': this amount is subtracted from any damage left over after resistance is applied.</br> '''Threshold''': the amount of damage a vehicle can suffer before it is becomes Partially Disable (see Vehicle combat).</br> '''Saves''': the vehicle’s bonus or penalty to saves against EMP, Dispel, Ion, Pincher, etc. attacks.</br> '''Abilities''': Strength and Dexterity of vehicle and Grab which is Strength modifier plus vehicle Mod.</br> '''Notes''': Propulsion type and any other notes, including weapons. Automated skills do not include Maneuver penalties or bonuses. Apply those if the A.I. is controlling the system. ==== Aerocraft and Coppers ==== Aircraft from propeller driven to turbojet and helicopters, called coppers within the Empire due to the noise they make.</br> '''Bush Plane''': these twin propeller planes are fitted with floatation landers so that they can land on both water and land. Cost: 90,000; Size: Gargantuan (4); Crew: 1; Passengers: 6; Cargo: 12,000lbs; Maneuver: -2; Speed: 80ft (160 MPH), stall 40ft; Cover: Full; Powercell: 2G -16hrs ; AC: 12 + Dex/Int (max +2); HD: 9; HP: 90; Hardness: 2; Threshold: 35; Abilities: Strength 40, Dexterity 14; Grab +19. Note: Propeller Aerocraft (runway 800ft). Can land on water or land. With no passengers, larger base cargo (+4,000lbs).</br> '''Private Jet''': a civilian jet for use within the civilized areas with good modern airports and landing stripes. Cost: 175,000; Size: Gargantuan (4); Crew: 2; Passengers: 18; Cargo: 8,000lbs; Maneuver: +0; Speed: 90ft (360 MPH), stall 60ft; Cover: Full; Powercell: 4G - 12hrs; AC: 12 + Dex/Int (max +2); HD: 9; HP: 90; Hardness: 2; Threshold: 35; (Save: +1); Abilities: Strength 40, Dexterity 18; Grab +19. Note: Jet Aerocraft (runway 2,000ft). A.I. (Intelligence 14, Wisdom 14, Notice +4).</br> '''Transcontinental Hopper''': extremely large super-sonic air transporter. Cost: 7,900,000 (Restricted); Size: Titan (10); Crew: 8; Passengers: 300; Cargo: 100,000lbs; Maneuver: -5; Speed: 105ft (1,050 MPH), stall 90ft; Cover: Full; Powercell: 8H - 24hrs; AC: 12; HD: 13; HP: 130; Hardness: 5; Threshold: 65; Save: +6; Abilities: Strength 60, Dexterity 20; Grab +35. Notes: Turbo-Sonic Jet Aerocraft VSTL (runway 1,000ft). A.I. & Automation (Prof +4, Intelligence 12, Wisdom 14; Notice +6, Pilot +9), Environmental Seal, Radar (Blindsense aerial 10 miles, noncombat)</br> '''Aerocraft Fighter'''[https://www.pinterest.com/pin/4574037109337435/]: planetary defense Aerocraft fighters are cheap to produces. Cost: 850,000 (Military); Size: Gargantuan (4); Crew: 2; Cargo: 100lbs; Maneuver: +2 (+1); Speed: 160ft (640 MPH), stall 80ft; Cover: Full; Powercell: 3H - 8hrs; AC: 12 + Dex/Int; HD: 9; HP: 90; Hardness: 4; Threshold: 35; Save: +1; Abilities: Strength 40, Dexterity 22; Grab +19. Notes: Afterburners Jet Aerocraft (runway 2,000ft). ACMC, A.I. & Automation (Prof +3, Intelligence 20, Wisdom 14; Notice +5, Pilot +6; attack +8), Combat Radar (Blind-sense 500ft base, 10 miles extended), Environmental Seal, Hardened Powercell. Fixed quad-link Auto-Cannons (damage 6d12), Two Fixed 2 mounts with Missile Launchers (can store 18 light missiles or 6 medium).</br> '''Passenger Chopper'''[https://www.pinterest.com/pin/3588874691626051/]: this light helicopter is relatively a cheap air transport. Cost: 80,000; Size: Huge (2); Crew: 1; Passengers: 3; Cargo: 2,000lbs; Maneuver: +1; Speed: 80ft (160MPH); Cover: Full; Powercell: 2G -10hrs; AC: 11 + Dex/Int; HD: 7; HP: 70; Hardness: 2; Threshold: 27; (Save: +0); Abilities: Strength 30, Dexterity 16; Grab +12. Notes: Rotor Aerocraft.</br> '''Attack Chopper'''[https://www.pinterest.com/pin/41165784079546722/]: a lightly armored attack coppers. Cost: 136,000 (Military); Size: Huge (2); Crew: 2; Cargo: 500lbs; Maneuver: +2 (+1); Speed: 80ft (160MPH); Cover: Full; Powercell: 3G -10hrs; AC: 14 + Dex/Int; HD: 8; HP: 80; Hardness: 8; Threshold: 30; Save; +4; Abilities: Strength 36, Dexterity 18; Grab +12. Notes: Rotor Aerocraft. ACMC, A.I. & Automation (Intelligence 16, Wisdom 14; Notice +4, Pilot +6; attack +5), Combat Radar (Blindsense 500ft base, 10 miles extended), Electromagnetic shielding II. Fixed forward duel-link Auto-Cannons (damage 5d12), Two Fixed mounts with Missile Launchers (stores 12 light missiles).</br> '''Transport Chopper''': a heavy duty cargo chopper. Cost: 175,000; Size: Gargantuan (4); Crew: 2; Passengers: 6; Cargo: 8,000lbs; Maneuver: -1; Speed: 60ft (120MPH); Cover: Full; Powercell: 4G -8hrs; AC: 11 + Dex/Int (max +2); HD: 8; HP: 80; Hardness: 2; Threshold: 35; (Save: +1); Abilities: Strength 40, Dexterity 16; Grab +19. Notes: Rotor Aerocraft, Cargo-sling (2,000 credits) carry +20,000 lbs. ==== Filtters and Skimmers ==== Filters are advanced anti-gravity technology. Unless sealed have built in altitude limiters for the safety of the occupants (average 500ft). Skimmers are also called floaters, which are basically hovercraft vehicles that ‘skim’ 3-6 feet off the ground and those avoid difficult terrain penalties, obstacles and can also move over water at normal speeds.</br> '''Flitter-Bike'''[https://www.pinterest.com/pin/100838479139441416/]: a luxury item these anti-grav bikes make getting around fast and in style. They are rugged enough to be used out on the frontier for those that can afford them. Cost: 25,000; Size: Medium (0); Crew: 1; Passengers: 1; Cargo: 40lbs; Maneuver: +5; Speed: 200ft (600 MPH); Cover: Half; Powercell: 2F -24hr; AC: 11 + Dex/Int; HD: 3; HP: 30; Hardness: 2; Save: -2; Threshold: 18; Abilities: Strength 16, Dexterity 20; Grab +3. Note: Anti-Grav. A.I. (Intelligence 14, Wisdom 14, Notice +4).</br> '''Filtter Car'''[https://www.pinterest.com/pin/2251868554374755/]: an advance anti-grav flying car, common in the mega-cities of the Core worlds. Cost: 85,000; Size: Huge (2); Crew: 1; Passengers: 4; Cargo: 1,000lbs; Maneuver: +2; Speed: 160ft (480 MPH); Cover: Full; Powercell: 2G-10hrs; AC: 12 + Dex/Int (max +2); HD: 9; HP: 90; Hardness: 3; Threshold: 35; Save: -1; Abilities: Strength 30, Dexterity 18; Grab +12. Note: Anti-Grav. A.I. & Automation (Intelligence 12, Wisdom 10; Notice +2, Pilot +6).</br> '''Flitter Tank'''[https://www.pinterest.com/pin/113927065554602969/]: front line battle tanks of the Imperial army! Cost: 1,250,000 (Military); Size: Gargantuan (4); Crew: 5; Cargo: 4,000lbs; Maneuver: +0 (+1); Speed: 120ft (360 MPH); Cover: Full; Powercell 2H-8hrs; AC: 17; HD: 15; HP: 150; Hardness: 20; Threshold: 49; Save: +6; Abilities: Strength 48, Dexterity 18; Grab +23. Note: Anti-Grav. ACMC, A.I. & Automation (Prof +4, Intelligence 20, Wisdom 14; Notice +6, Pilot +10; attack +9), Combat Radar (Blindsense 500ft base, 10 miles extended), Electromagnetic Shielding II, Environmental Seal, Ether-Scope Screen (Darkvision 1,000ft), Force Field 10/100, Hardened Powercell. Fixed 2 turret with Heavy Cannon and Super-Heavy Laser Cannon. Four Fixed turret mounts with Heavy Machineguns.</br> '''Floater Bike''': these are relatively cheap and rugged small two person hovercraft. Popular on the frontier and many advanced urban areas. Cost: 7,400; Size: Medium (0); Crew: 1; Passengers: 1; Cargo: 80lbs; Maneuver: +3; Speed: 60ft (120 MPH); Cover: Half; Powercell: 1F-12hr; AC: 12 + Dex/Int; HD: 3; HP: 30; Hardness: 2; Threshold: 19; Save: -2; Abilities: Strength 18, Dexterity 16; Grab +4. Note: Hover craft. A.I. (Intelligence 14, Wisdom 14; Notice +4). '''Skimmer Transport''': a family hover car and light transport, popular on the frontier. Cost: 45,000; Size: Huge (2); Crew: 1; Passengers: 8; Cargo: 2,000lbs; Maneuver: +1; Speed: 40ft (60 MPH); Cover: Full; Powercell 1G-10hrs; AC: 12 + Dex/Int (max +2); HD: 9; HP: 90; Hardness: 3; Threshold: 35; Save: +0; Abilities: Strength 30, Dexterity 16; Grab +12. Note: Hover craft. A.I. (Intelligence 14, Wisdom 14; Notice +4).</br> '''Utility Floater''': heavy hover transport vehicle. Cost: 85,000; Size: Gargantuan (4); Crew: 1; Passengers: 18; Cargo: 8,000lbs; Maneuver: -2; Speed: 30ft (45 MPH); Cover: Full; Powercell: 2G-10hrs; AC: 12 + Dex/Int (max +2); HD: 12; HP: 120; Hardness: 4; Threshold: 45; Save: +1; Abilities: Strength 40, Dexterity 14; Grab +19. Note: Hover craft. A.I. (Intelligence 14, Wisdom 14; Notice +4).</br> '''Floater APC''': a standard military hover armored personnel carrier (APC). Cost: 250,000 (Military); Size: Gargantuan (4); Crew: 4; Passengers: 16 (armored 12); Cargo: 1,000lbs; Maneuver: -1 (+0); Speed: 40ft (60 MPH); Cover: Full; Powercell 3G-10hrs; AC: 15 + Dex/Int (max +2); HD: 13; HP: 130; Hardness: 12; Threshold: 45; Save: +2; Abilities: Strength 40, Dexterity 16; Grab +19. Notes: Hover craft. A.I. & Automation (Prof +3, Intelligence 18, Wisdom 12; Drive +6, Notice +4; attack +7), Ether-Scope (Darkvision 1,000ft), Force Field 5/50. Fixed turret with duel-link Auto-Cannons (damage 5d12), Fixed mount with quad-linked Heavy Machineguns (5d10). ==== Landcraft ==== Two to six wheel vehicles that range from motorcycles to heavy transports along with tracked vehicles that are slower than most land cars but extremely stable platforms and can ignore most types of difficult terrain penalties and light obstacles (can either drive over or through).</br> '''Street Bike''': this is a motorcycle built for modern roads and speed. Cost: 5,500; Size: Medium (0); Crew: 1; Passengers: 1; Cargo: 40lbs; Maneuver: +4; Speed: 60ft (120 MPH); Cover: Half; Powercell: 1F-24hr; AC: 11 + Dex/Int; HD: 3; HP: 30; Hardness: 2; (Save: -2); Threshold: 18; Abilities: Strength 16, Dexterity 18; Grab +3. Note: Wheeled. A.I. (Intelligence 14, Wisdom 14, Notice +4).</br> '''Dirt Bike'''[https://www.pinterest.com/pin/2251868554244674/]: motorcycle with reinforced frame for off-roading. Cost: 7,000; Size: Medium (0); Crew: 1; Passengers: 1; Cargo: 60lbs; Maneuver: +3; Speed: 50ft (100 MPH); Cover: Half; Powercell: 1F-20hr; AC: 12 + Dex/Int; HD: 4; HP: 40; Hardness: 3; Threshold: 20; (Save: -2); Abilities: Strength 20, Dexterity 16; Grab +5. Notes: Wheeled. Off-Road, resistant to maneuver damage.</br> '''Buggy''': popular three wheeled ‘open-topped’ off-road. Cost: 13,000; Size: Large (1); Crew: 1; Passengers: 4; Cargo: 200lbs; Maneuver: +1; Speed: 50ft (100 MPH); Cover: Three-Fourth; Powercell: 1F-12hr; AC: 13 + Dex/Int; HD: 7; HP: 70; Hardness: 6; Threshold: 28; (Save: -1); Abilities: Strength 26, Dexterity 14; Grab +9. Notes: Wheeled. Off-Road, resistant to maneuver damage.</br> '''Passenger Landcar'''[https://www.pinterest.com/pin/332914597466700179/]: a light, 4-wheel standard town car. Cost: 8,600; Size: Huge (2); Crew: 1; Passengers: 6; Cargo: 1,000lbs; Maneuver: -2; Speed: 40ft (80 MPH); Cover: Full; Powercell: 1G-10hr; AC: 12 + Dex/Int (max +2); HD: 7; HP: 70; Hardness: 3; Threshold: 28; (Save: +0); Abilities: Strength 28, Dexterity 10; Grab +10. Note: Wheeled. A.I. with Automation (Intelligence 14, Wisdom 14; Drive +2, Notice +4).</br> '''Racer Landcar'''[https://www.pinterest.com/pin/4855512086833828/]: popular land racer on modern roads. Cost: 30,000; Size: Huge (2); Crew: 1; Passengers: 3; Cargo: 500lbs; Maneuver: +2; Speed: 80ft (160 MPH); Cover: Full; Powercell: 1G-5hr; AC: 12 + Dex/Int (max +2); HD: 9; HP: 90; Hardness: 3; Threshold: 28; (Save: +0); Abilities: Strength 26, Dexterity 18; Grab +9. Note: Wheeled. A.I. (Intelligence 14, Wisdom 14; Notice +4).</br> '''Heavy Utility Landtruck'''[https://www.pinterest.com/pin/7388786872236087/]: off-road heavy utility vehicle. Cost: 32,000; Size: Gargantuan (4); Crew: 1; Passengers: 18; Cargo: 10,000lbs; Maneuver: -1; Speed: 50ft (100 MPH); Cover: Full; Power: Gas -10hrs on 150 gallons of gas (Powercell 2G/10hr); AC: 13 + Dex/Int (max +2); HD: 12; HP: 120; Hardness: 6; Threshold: 40; (Save: +1); Abilities: Strength 40, Dexterity 16; Grab +19. Note: Wheeled. Off-Road, resistant to maneuver damage. A.I. (Intelligence 14, Wisdom 14; Notice +4).</br> '''Security Transport'''[https://www.pinterest.com/pin/5207355809896406/]: an armored enforcement vehicle used throughout the Empire. Cost: 165,000 (Restricted); Size: Gargantuan (4); Crew: 2; Passengers: 16 (12 armored troops); Cargo: 4,000lbs; Maneuver: +0 (+0); Speed: 50ft (100 MPH); Cover: Full; Powercell: 3G-12hr; AC: 16 + Dex/Int (max +2); HD: 13; HP: 130; Hardness: 11; Threshold: 49; (Save: +3); Abilities: Strength 48, Dexterity 18; Grab +23. Note: Wheeled. A.I. & Automation (Prof +3, Intelligence 18, Wisdom 12; Drive +7, Notice +4; attack +7), Ether-Scope Screen (Darkvision 1,000ft). Two Fixed turret mounted Heavy Machineguns, one Fixed turret Water Cannon (1,00gallons/20 shots).</br> '''Super Land Transporter'''[https://www.pinterest.com/pin/496873771396929144/]: an armored super heavy 8-wheeled transport. Also equipped with a tractor beam to help with loading and unloading. Cost: 532,000 (Restricted); Size: Colossal (6); Crew: 6; Passengers: 34; Cargo: 24,000lbs; Maneuver: -4 (+0); Speed: 50ft (100 MPH); Cover: Full; Powercell: 4H-16hr; AC: 14; HD: 16; HP: 160; Hardness: 6; Threshold: 63; (Save: +4); Abilities: Strength 66, Dexterity 14; Grab +28. Note: Wheeled. A.I. & Automation (Prof +3, Intelligence 18, Wisdom 12; Drive +5, Notice +4; attack +7), Environmental Sealed (40 creatures), Ether-Scope Screen (Darkvision 1,00oft) Double base Powercells, Life Support (2D batteries 40 creatures 18hrs), Off-Road and resistance to maneuver damage. Fixed turret with Tractor Beam (Restrained +28, ranged 500/5,000ft, powered)</br> '''Tracked Explorer'''[https://www.pinterest.com/pin/546624473530798432/]: these are extremely rugged and tough tracked vehicles of with environmental sealed standard. Can be upgraded to Life Support for +5,000 credits. Runs on a seperate D powercells for up to 20 hours for up to 20 crew. Cost: 90,000; Size: Gargantuan (4); Crew: 2; Passengers: 18; Cargo: 9,000lbs; Maneuver: +4; Speed: 25ft (50 MPH); Cover: Full; Powercell: 4G-8hrs; AC: 16; HD: 14; HP: 140; Hardness: 10; Threshold: 54; Save: +1; Abilities: Strength 48, Dexterity 10; Grab +23. Note: Tracked. A.I. (Intelligence 14, Wisdom 14; Notice +4), Environmental sealed, Multi-Speck Sensor (asauspex hand scanner but range 5miles +5DC +1mile).</br> '''Battle Tank''': an older low-cost but reliable battle tank. Cost: 475,000 (Military); Size: Gargantuan (4); Crew: 5; Cargo: 5,000lbs; Maneuver: +5 (+0); Speed: 40ft (80 MPH); Cover: Full; Powercell: 5G-8hrs; AC: 19; HD: 28; HP: 280; Hardness: 25; Threshold: 57; (Save: +6); Abilities: Strength 54, Dexterity 12; Grab +26. Note: Tracked. A.I. & Automation (Intelligence 18, Wisdom 12; Drive +3, Notice +3; attack +6), Environmental Seal, Ether-Scope (Darkvision 1,000ft), (Electromagnetic Shielding II). Fixed 2 turret with Heavy Cannon and Heavy Machinegun; Two Fixed turrets with Heavy Machineguns.</br> '''Super Transport'''[https://www.pinterest.com/pin/4433299619928137/]: an extremely large tracked long distance haulers. Cost: 550,000 (Restricted); Size: Colossal (6); Crew: 10; Passengers: 30; Cargo: 80,000lbs; Maneuver: -1; Speed: 20ft (40 MPH); Cover: Full; Powercell: 8H-24hrs; AC: 15; HD: 20; HP: 200; Hardness: 10; Threshold: 70; (Save: +2); Abilities: Strength 60, Dexterity 12; Grab +31. Note: Tracked. A.I. (Intelligence 14, Wisdom 14; Notice +4), Multi-Speck Sensor (as auspex hand scanner but range 5miles +5DC +1mile). ==== Walkers ==== Walkers are two to six legged vehicles that have speed and maneuverability advantages over many vehicles but whose height can be a hindrance in battle.</br> '''Explorer Walker'''[https://www.pinterest.com/pin/445715694362384493/]: these four legged transports are used to explore and scout, even on airless moons. Cost: 300,000; Size: Gargantuan (4); Crew: 2; Passengers: 16; Cargo: 5,000lbs; Maneuver: +6; Speed: 60ft (120 MPH); Cover: Full; Powercell: 8G-12hrs; AC: 14 + Dex/Int (max +2); HD: 12; HP: 120; Hardness: 8; Threshold: 45; Save: +1; Abilities: Strength 40, Dexterity 16; Grab +19. Note: Walker (4-leg). A.I. & Automation (Intelligence 12, Wisdom 18; Drive +5, Notice/expertise +8; attack +3), Environmental Seal, Ether-Scope Screen (Darkvision 1,000ft), Gyrostablization, Life Support for 18 (2D battery 44hrs), Multi-Speck Sensor (as auspex hand scanner but range 5miles +5DC +1mile), Planetary Survey Kit (see Hand Scanners).</br> '''Combat Walkers'''[https://www.pinterest.com/pin/27514247714085559/]: these are heavy attack two-legged walkers manned by one pilot and a gunner. Cost: 880,000 (Military); Size: Gargantuan (4); Crew: 2; Cargo: 500lbs; Maneuver: +4 (+2); Speed: 40ft (80 MPH); Cover: Full; Powercell: 6H-18hrs; AC: 16 +Dex/Int (max +2); HD: 18; HP: 180; Hardness: 18; Threshold: 50; Save: +7; Abilities: Strength 50, Dexterity 18; Grab +24. Notes: Walker. ACMC, A.I. & Automation (Prof +4, Intelligence 20, Wisdom 14; Drive +8, Notice +6; attack +9), Electromagnetic Shieling III, Environmental Seal, Ether-Scope Screen (Darkvision 1,000ft), Gyrostabilization, Hardened Powercell. Two Fixed 2 turret Heavy Laser Cannons (one in each arm), one Fixed turret Heavy Mass Cannon (right arm), one Fixed turret Partial Cannon (left arm), two Fixed Missile Launcher (each shoulder; stores 16 light or 8 medium missiles). ==== Watercraft ==== Watercraft are built to operate on (or under) the water surfaces and only on water.</br> '''Speeder Boat''': recreational boats built for speed. Cost: 18,000; Size: Huge (2); Crew: 1; Passengers: 9; Cargo: 1,000lbs; Maneuver: +0; Speed: 50ft (50 MPH); Cover: Full or Half; Powercell: 1G-20hrs; AC: 12 + Dex/Int (max +2); HD: 9; HP: 90; Hardness: 3; Threshold: 35; (Save: +0); Abilities: Strength 30, Dexterity 14; Grab +14. Note: Watercraft. A.I. & Automation (Intelligence 12, Wisdom 12; Proficiency: Drive +4, Notice +3; attack +3).</br> '''Submersible''': a civilian sub. Cost: 73,500; Size: Gargantuan (4); Crew: 4; Passengers: 16; Cargo: 4,000lbs; Maneuver: -2; Speed: 30ft/15ft submerged (30 MPH/15 MPH submerged); Cover: Full; Powercell: 2G-16hrs; AC: 12 + Dex/Int (max +2); HD: 12; HP: 120; Hardness: 3; Threshold: 45 (Save +1); Abilities: Strength 40, Dexterity 14; Grab: +19; Notes: Watercraft (Submersible). AI & Automatics (Intelligence 12, Wisdom 18; Proficiency: Drive +4, Notice +6; attack +3), Environmental Seal, Life Support for 20 (2D battery last 40hrs), Sonar System (Blindsight 1 miles base)</br> '''Yacht''': a large motor boat for pleasure of fishing or a small cargo hauler. Cost: 85,000; Size: Colossal (6); Crew: 10; Passengers: 30; Cargo: 60,000lbs; Maneuver: -4; Speed: 25ft (25 MPH); Cover: Full or Half; Powercell: 4H-48hrs; AC: 12; HD: 16; HP: 160; Hardness: 4; Threshold: 65; (Save: +2); Abilities: Strength 50, Dexterity 12; Grab +26. Note: Watercraft. A.I. & Automation (Intelligence 12, Wisdom 18; Proficiency: Drive +3, Notice +6; attack +3).
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