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Flamepunk: Weaponry
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===Smokeknife=== * '''Price:''' 300 Dragons per knife * '''Target Hit Numbers:''' Melee: (5, 6) Ranged: (2, 4) * '''Type:''' Specialist (Melee or Ranged), Single Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 ''On cursory inspection a smokeknife looks like an ordinary blackened knife, but on closer examination swirling patterns can be seen to be moving on the blade's surface, like dancing black smoke.'' ''In trained hands, the smokeknife has the ability to temporarily cease to be solid, transforming into nothing more than a barely visible wisp of smoke. This smoke is responsive to direction by the will of the wielder, and can be manifested back at will, and can also be moved from place to place via mental direction alone. If left in smoke-form the knife will simply "cling" nearby to the wielder.'' ''Smokeknives are also unusual in that they are always attuned to a single wielder, imprinted on the weapon at the time of its binding. In the hands of anyone else, they function only as ordinary knives.'' ''Hadar Shadows make good use of these weapons, incorporating the blade's ethereal nature into a unique fighting style.'' '''Special Game Rules:''' '''Proficient Level Effect:''' Proficiency in this specialist weapon increases Hit Target Numbers to (3, 5, 6) for Melee and (2, 3, 4) for thrown. Also, the wielder can now make basic transitions of the weapon to and from smoke-form, allowing him to treat the knife as having an Encumbrance value of 0. '''Expert Level Effect:''' An Expert in this Specialist Weapon can draw a Smokeknife that he is carrying as a 0-dice automatic action (instead of the normal 1 dice automatic action). Also, as a 1-dice automatic action he can teleport an attuned Smokeknife to into his hand. He must have a free hand to activate this effect, and the Smokeknife must be within one hundred miles of his current location. '''Master Level Effect:''' Before attacking in melee or at range the Master can elect to replace his usual Hit Target Numbers with (1, 2, 3). This must be declared before the attack is rolled. Attacks declared using this option ignore Armour Rating, so long as there are gaps in the armour large enough for smoke to pass through. <br><br> ----
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