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===Influence Effects=== Effects that mentally or emotionally influence enemies are competed by the target, most commonly with the Willpower attribute trait giving a bonus. The target will normally be looking for a 6+, though certain skills (Meditation, Soldiery) might be used at GM’s discretion. To use the effect fully the mage must score at least as many successes in excess of the target equal to the target’s Circle of Mastery. Scoring less successes in excess than Circle of Mastery means there is an effect but it is much diminished. Note that you can also use non-magical skills to create Influence effects using the above rules (e.g. Intimidation to frighten someone) but that the effects will be less marked and are more likely to be strongly modified by situation – for example, trying to rout enemies with intimidation is only really possible once you have proved your combat superiority.
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