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LeviathanTempest:ChapterFour
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==== Swallowing the Sun (Descendent Channel) ==== ''With a flex of their mighty jaws the Progenitors could swallow the moon whole. The vastness of their bodies could block out the sun.'' ** Dice Pool: Intelligence + Occult + Sheol. ** Action Type: Instant. The Leviathan may create a shell of darkness which covers his Wake. Light sources within this area function normally but light from outside is muted. Conjured Darkness lasts for Successes + Sheol turns. * ''Depth 0'': Birthright of Elements. * ''Depth 1'': The Leviathan can spend a point of Ichor to try and cast darkness around them. If successful light from outside the Wake becomes slightly darker, to about the extent of a cloud passing in front of the sun on a sunny day. If the predominant light source is outside the Leviathan's wake and the area was already dark enough to levy a penalty, that penalty increases by -1. If a penalty to actions from darkness ever reaches -5 or greater, the area is considered pitch-black. * ''Depth 2'': As above but light becomes perceptibly darker, about as much as the difference between a sunny and an overcast day. The penalty increases by -2. * ''Depth 3'': As above but the Leviathan may make the area much darker, about as much as the difference between a sunny day and a night with particularly bright moonlight. The penalty increases by -3. Even if the area had no penalty due to darkness at this Depth the Leviathan causes a -1 penalty. Additionally should a shell of darkness be active the Leviathan may spend two points of Ichor to snuff out a mundane light source within his Wake. Roll Intelligence + Occult + Sheol. This lasts until the Leviathan's conjured darkness ends. * ''Depth 4'': As above but the Leviathan may make a sunny day as dark as a moonlit night. If the area was already dark enough to levy a penalty, the area is now pitch black. If it was not, all sight based actions now receive a -2 penalty due to darkness. * ''Depth 5'': As above but the Leviathan may now plunge a bright day into the darkness of night. If the area was already dark enough to levy a penalty, the area is now pitch black. If it was not, all sight based actions now receive a -3 penalty due to darkness. * ''Depth 6'': As above but now all light flees at your command. The area is now pitch black no matter how bright it was before. By spending four points of Ichor the Leviathan can snuff out many mundane light sources at once. Roll Intelligence + Occult + Sheol and extinguish one mundane light source per Success. '''Adaptations''' *Lasting Darkness (O): In Depth 2 or below the Leviathan's conjured darkness lasts for (Successes*2) + Sheol. *Nightfall (OO): In Depth 3 or below considered darkness covers an area twice the size of the Wake. *Swallowing Prometheus' Fire (OO): In Depth 3 or below the Leviathan may snuff out supernatural light, however this roll is contested by the light's creator using the same Dicepool as creating the light. *Well of Misery (OOOOO, Requires Sheol 3): In Depth 4 and below the Leviathan's darkness takes on a tangible chill that saps strength and joy. Whenever Swallowing the Sun is active and the area would be pitch black β mere mundane light is no defense β all actions taken by Wake vulnerable characters except the Leviathan's own Beloved suffer a penalty. Mental actions take (4 - Resolve), Physical actions take (4 - Stamina) and Social actions take (4 β Composure). Because the Well of Misery is formed of cold and lethargy it fades away at the touch of the heart's fire: Any action taken under strong emotions. The Storyteller must use judgement but this always includes combat and any time Willpower is spent, including uses other than extra dice. There is a second remedy, true sunlight or even a close UV approximation β such as a sunlamp β provides relief, this is temporary lasting for five turns after the sunlight fades.
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