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==[[Open4E:Abilities#Intelligence|Intelligence]] Skills== ===Arcana=== Arcana is used to understand the laws and principles that govern the world. All magics, whether ultimately divine, arcane, or primal, follow certain arcane rules; the Arcana skill may thus be used to identify and explain them. Wizards use the Arcana skill in conjunction with their access to an arcane power source to perform their magics. Because armor tends to interfere with the gestures and innate sensitivity necessary to interact with magical energy, the Arcana skill incurs an armor check penalty to all non-knowledge checks if you are wearing armor or a shield. Your Arcana skill check is based on your Intelligence modifier. =====Arcane Lore===== * (At-will free action * trained skill knowledge) * Check: Arcana vs. the obscurity of the information. * Success: You remember some particularly useful bit of arcane trivia that is applicable to the situation at hand. =====Detect Magic===== * (Extended action (1 minute) * trained skill utility) * Target: The area within Wisdom squares around you * Check: Arcana vs. a DC determined by the aura or effect’s subtlety. * Success: You become aware of any magical effects or auras within the area for which your check result exceeds that effect or aura’s DC, and their likely power source (primal, arcane, or divine). * Special: You may make this roll for a particular effect or aura once per encounter or short rest. =====Read Magic===== * (At-will minor action * trained skill utility) * Target: One magical effect or phenomenon that you can see. * Check: Arcana vs. a DC determined by the effect or phenomenon * Success: You become aware of that effect’s power source (primal, arcane, or divine), and gain a general sense of what it does. On a critical success, you gain a precise understanding of the effect and all its likely consequences. =====Dispel Curse or Enchantment===== * (At-will standard action * trained skill saving throw) * Target: One curse or enchantment that has been cast upon you or an adjacent ally or object. * Save: Arcana vs. the curse or enchantment’s check result * Success: You dispel the curse or enchantment. ===Craft=== Craft is used to construct or appraise items, weapons, armor, and architecture. Your Craft skill check is based on your Intelligence modifier. =====Appraise===== * (At-will free action * trained skill knowledge) * Check: Craft vs. the obscurity of the information. * Success: You notice some particularly useful bit of crafting detail that is applicable to the situation at hand. =====Craft Item===== * (Extended action (8 hours) * trained skill utility) * Check: Craft vs. the design’s crafting difficulty * Success: You may craft a mundane item, weapon or armor from raw materials. The check result is the percentage of the item’s base market cost that is saved by making it yourself. * Failure: The results are flawed and the materials used are wasted. =====Repair Item===== * (Extended action (5 minutes) * trained skill utility) * Target: One damaged mundane item, weapon or armor. * Check: Craft vs. the difficulty of the repair * Success: The item is repaired. * Failure: The item is still damaged. On a critical failure, the item is ruined beyond repair. =====Rig Contraption===== * (At-will standard or extended action * trained skill stunt) * Effect: Describe the device you attempt to improvise, then make a Craft check. On a success, the contraption performs as expected. On a failure, it doesn’t work. On a critical failure, some kind of mishap occurs. ===History=== History is used to remember historical facts and useful information. Your History skill check is based on your Intelligence modifier. When you perform any Knowledge check, you may substitute History for any other knowledge skill at a -10 penalty. =====Ancient Lore===== * (At-will free action * trained skill knowledge) * Check: History vs. the obscurity of the information. * Success: You remember some particularly useful bit of lore or historical detail that is applicable to the situation at hand. =====Translate Text===== * (At-will minor action * trained skill knowledge) * Target: A passage written in another language that you can see. * Check: History vs. the obscurity of the language and subject matter. * Success: You understand a sentence or two; you may continue performing this action to translate more of the passage. * Failure: You need more time to translate. On a critical failure you get the translation entirely wrong. * Special: In scene time, you may make a single roll to translate an entire document as an extended action, taking approximately 5 minutes per page.
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