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=The Shadow of Yesterday= ; Game System : [http://www.crngames.com/the_shadow_of_yesterday/index The Shadow of Yesterday] ; Pitch : ; Game Master : Clinton Nixon ; Players : Wilhelm, Matt Wilson, ? ; Characters : ; Date : March 31, 2003 ; Technical Notes : ; Recaps : '''Wilhelm:''' Clinton ran us through a short adventure for his new "in progress" game, ''The Shadow of Yesterday''. Its a FRPG designed in the "Fantasy Heartbreaker" tradition of "Let's do D&D one better." Clinton fully acknowledges it borrows from many sources, for me it brought echos of classic ''Traveller'' and ''Tunnels & Trolls''. Some of the key elements of the system are a 2d6 success roll that is modified by adding bonus or penalty dice, from which you take the highest or lowest two, depending on whether you are operating under a bonus or a penalty. Also, attributes are not used to modify rolls, but instead are resource pools that let you buy extra dice to roll or power magical effects. The story involed a rag tag band under the leadership of a despised and cowardly yet good hearted bard that had to fetch water from the Queen of Fire to save the life of King Khale. I got to play a cool little sorcerous goblin. We fought and snake and had some palace intrigue. We did eventually succeed in our goal, but only after the bard lost his pants and got chomped on the behind by a very nasty magical mastiff. TSOY looks like the start of a fun little RPG in the "old skool" tradition, yet with some very neat ideas tucked away in it. I look forward to seeing how it grows. ; Player Thoughts : '''Matt:''' You roll 2d6, and add your relevant skill, and compare to a success-level chart that's about as difficult to grasp as Fudge. Yes, I mean to say that it's easy. : One of the cooler bits of the game is the idea of Secrets, which are something like Feats, I guess, in that they sometimes grant special abilities. But there are also "key secrets," which determine how that character gains experience. For example, my character had "the Secret of Cowardice." If I managed to avoid a conflict, I gained XP. : I was the bard, Nevins. Man, I just realized poor Nevins was also sans pants when the queen of fire scorched him. Ouch. Burned in front, bitten in back. The village is going to think he was on spring break or something. "Bards gone Wild!" ; Additional GM Thoughts :
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