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Savage World Adventure Ed. Star Wars setting
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==Vehicle Scale Weapons== All vehicle weapons have the Heavy Weapon property. <font size=1> {| class="wikitable" border="0" |- | '''NAME''' || '''RANGE''' || '''DAMAGE''' || '''AP''' || '''ROF''' || '''SHOTS''' || '''MODS''' || '''WEALTH''' || '''NOTES''' |- | Blaster Cannon || 300/600/1,200 || 3d10 || 8 || 3 || n/a || 1 || -3 (M) || -- |- | Ion Cannon || 400/800/1,600 || 3d12 || 0 || 1 || n/a || 1 || -4|| Ion damage |- | Laser Cannon || 600/1,200/2,400 || 4d10 || 15 || 1 || n/a || 2 || -4 (M) || SBT |- | Heavy Laser Cannon || 600/1,200/2,400 || 6d10 || 15 || 1 || n/a || 3 || -5 (M) || MBT |- | Grenade Launcher || 100/200/400 || 4d6 || 0 || 1 || 20/1 || 1 || -3 (M) || MBT |- | Missile Launcher || 1,000/2,000/4,000 || 5d8 || 10 || 1 || 12/1 || 1 || -5 (M) || Capital, MBT |- | Rocket Launcher || 800/1,600/3,200 || 8d8 || 12 || 1 || 10/1 || 2 || -5 (M) || Capital, LBT |- | Photon Torpedo launcher || 500/1,000/2,000 || 8d10 || 20 || 1 || 4/1 || 2 || -6 (M) || Capital, 1 space square |- | Turboblaster Cannons || 600/1,200/2,400 || 6d10 || 20 || 3 || n/a || 6 || -7 (M) || Capital |- | Turboion Cannons || 800/1,600/3.200 || 6d12 || 0 || 1 || n/a || 9 || -8 (M) || Capital, Ion damage, 1 space square |-i | Turbolaser Cannon || 1,200/2,400/4,800 || 10d10 || 20 || 1 || n/a || 12 || -9 (M) || Capital, 2 space squares |- |} </font size> '''Capital Weapons'''- suffer an -2 on Shooting rolls to hit non-Capital Ships. They also suffer an additional -2 (-4 total) when fired against Starfighters and vehicles size 10 or less.</br> '''Shots'''- is for non-energy weapons and how many rounds can be stored per mod (i.e. 4/1 means a bay can hold 4 torpids for 1 mod of space)</br> '''Duel linked weapons'''- deal +2 damage and add +1 to Shooting. Quad linked weapons deal +4 to damage and add +2 to Shooting.</br> '''Ion Weapons''' - ignore all Armor Points and Force Fields damage absorption points and every hit causes the shield to lose half the vehicle's Size of its maximum damage that it can absorb. Vehicles without shields (or disabled shields) suffer a -10% MPH (or -1 to Space Scale Speed) for every hit that equals the target ships’ Toughness. Finally, Ion Cannon cause nonlethal damage to vehicles so the worst that can happens is that its’ disabled.</br> ''Wounds, Shield'' and ''Speed'' loss from ion damage can be restored separately with ''Repair'' skill checks and one minute of work times the vehicles Size modifier. </br>
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