Editing
StarWars for 5ed
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Armor === <font size=1> {| class="wikitable" border="0" | '''Name''' || '''Cost''' || '''ARC''' || '''Stealth''' || '''Str Min''' || '''Wt.''' |- | '''''LIGHT ARMOR''''' |- | Blast helmet and vest || 300 || 12 + Dex or Int mod || -- || -- || 5 |- | Battleframe* || 3,000 || 12 +Dex or Int mod || -- || -- || 20* |- | Flight suit, padded || 2,000 || 13 +Dex or Int mod || -- || -- || 10 |- | Duraweave Jacket or Longcoat || 500 || 13 +Dex or Int mod || -- || -- || 5 |- | Combat Armor || 750 || 14 +Dex or Int mod || -- || -- || 15 |- | Flight suit armored || 3,000 || 14 +Dex or Int mod || Disadvantage || 10 || 20 |- | Scout Trooper Armor || 5,000 || 15 +Dex or Int mod || -- || 10 || 20 |- | '''''MEDIUM ARMOR''''' |- | Ceremonial armor || 2,000 || 15 +Dex or Int mod (max +2) || -- || 12 || 30 |- | Combat spacesuit || 4,000 || 16 +Dex or Int mod (max +2) || Disadvantage || 12 || 30 |- | Trooper Armor || 6,000 || 17 +Dex or Int mod (max +2) || Disadvantage || 13 || 30 |- | Corllian powerarmor* || 10,000 || 17 +Dex or Int mod (max +2) || Disadvantage || 14* || 50* |- | Battle armor || 8,000 || 18 +Dex or Int mod (max +2) || Disadvantage || 14 || 35 |- | '''''HEAVY ARMOR''''' |- | Armored spacesuit || 10,000 || 19 || Disadvantage || 15 || 60 |- | Battle armor, heavy || 15,000 || 20 || Disadvantage || 16 || 50 |- |} </font size> : * - ''When powered on these suits have no Str Min and the weight of the armor does not count towards the wearing encumbrance total.'' ''Special'' –When wearing armor all characters gain only the Armor Class Rating (ACR) of the armor plus either the character’s Dexterity or Intelligence (whichever is better). Also armor grants an equipment bonus to the wearer’s Damage Threshold: +2 with light armor, +4 with medium armor and +8 with heavy armor. ARMOR NOTES :'''Blast helmet and vest''' - Grants advantage on saves against visual flash/blindness attacks. However wearer also suffers disadvantae with visual Perception checks and Ranged attack rolls. :'''Battleframe''' - This is a light suit that can be worn underneath normal clothing. When powered on (if the wearer is proficient with Light Armor) grants the wearer an equipment base Strength score of 19 and allows him to carry up 200lbs base encumbrance. The suit runs on two power cells. An advanced version increases the equipment base Strength to 21, encumbrance 250lbs for an additional +2,000 credits. Advanced models runs on four power cells. The cells are good for 8 hours of continuous use before needing recharge or replacement. Requires a 10 Strength unpowered. :'''Flight suit, padded''' - Sealed vs. vacuum conditions with 10 hours of life support and full protection of vacuum environmental hazards. +4 equipment bonus to saves vs. pressure. Provides complete protection from radiation and resistance from Extreme and Dangerous levels. :'''Duraweave jacket or longcoat''' - These jackets or longcoats are made to look like normal clothing, not armor. Requires a Perception '''DC20''' check to tell by looking at it. :'''Combat Armor''' - lightweight armor with reinforced gloves & boots and combat helmet. Cheap and popular by mercs and most troopers. :'''Flight suit, armored''' - Sealed vs. vacuum conditions with 10 hours of life support and full protection of vacuum environmental hazards. +4 equipment bonus to saves vs. pressure. Provides complete protection from radiation and resistance from Extreme and Dangerous levels. :'''Scout trooper armor''' - Environmental upgraded armor increases the cost by +2,500 credits and adds these features: +4 equipment bonus to saves vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons. Imperial Scout armor costs an additional +2,000cr adds +2 equipment bonus to Wisdom (Perception) check, provide Low-Light vision (see Species) and has a medium range, hands-free comlink. :'''Ceremonial armor''' - made to look good as well as function. Wearer adds +1 to Charisma checks when wearing it in the right situation (GMs call) :'''Combat spacesuit''' - Sealed vs. vacuum conditions with 10 hours of life support. Provides complete protection from radiation and resistance from Extreme and Dangerous levels. :'''Trooper armor''' - Basically Stormtrooper armor although other models and styles exist. The basic suits are environmental sealed and adds +4 equipment bonus to saves vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons. Imperial Trooper armor increase cost by 2,000cr and also adds +2 equipment bonus to Wisdom (Perception) check, provide Low-Light vision (see Species) and has a medium range, hands-free comlink. (Licensed). :'''Corllian powersuit''' - When powered on and if the wearer is proficient with Medium Armor, it grants the wearer an equipment base Strength score of 19 and allows him to carry up 200lbs. Advanced suits increase the base Strength to 21 and carry up to 300lbs for +5,000 credits. The basic suit runs on two power cells, advanced suits four cells instead. These cells are good for 8 hours of continuous use before needing recharge or replacement. Require a 14 Strength when unpowered. (Licensed) :'''Battle armor''' - Environmental systems adds +4 equipment bonus to saving throws vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons. (Licensed) :'''Armored spacesuit''' - Sealed vs. vacuum conditions with 10 hours of life support. Provides complete protection from radiation and resistance from Extreme and Dangerous levels. (Restricted) :'''Battle armor, heavy''' - Environmental systems adds +4 equipment bonus to saving throws vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons. (Resticted).
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information