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Stars Without Number: Back in Black
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=== Anumati === Anumati a system focused around a single world. Anumati has slightly more surface area covered by water and its continents broken up into much smaller pieces. There are around a dozen landmasses in the size range between Greenland and Australia, and none larger. The common language is Hindustani. Their world is slightly warmer than Earth normal and is subject to occasional severe storms, but no major tectonic upheaval. The system has a wealth of asteroids with rare elements in them, and Anumati is therefore unusually wealthy. There are probably three billion inhabitants in the system. Anumati is TL3+. They have excellent ability to manufacture personal and computer goods, and also medicine. Essentially, the cyberpunk package. However, their heavy industry and starship manufacturing capability lags behind. They can manufacture fighter and shuttle hulls on the surface, but must import spike drive parts and cannot build frigates or orbital facilities with any ease. They have a space station and a large fleet of in-system craft, but cannot sustain much in the way of interplanetary ambitions with a paltry fleet of five frigates (purchased and negotiated from other worlds.) Anumati bristles at its lack of capacity, but doesn't have a strongly unified government. The megacorporations that rule it are unwilling to unite in common interest and continually squabble and make underhanded attacks on each other. The State is somewhat reliant on this state of affairs to maintain Nyx supremacy. Anumati is also home to the Merpeople - victims of Mandate-era genetic engineering who were redesigned to survive underwater. There are enough of them to stay healthy and avoid inbreeding, but the rigors of spaceflight are difficult for them to survive and so they are bound to this world. '''Vital Statistics''' *Coordinates: 03.04 *Government: Corporatocracy *Laws & Restrictions: Almost anything is legal so long as you buy an expensive license. Be aware of differing megacorporate jurisdictions. *Population: 1B + 10M Merpeople. *Languages: Hindustani *Technology: .6B TL4, .4B TL3. Specialty is personal electronics and cybernetics. *Fleets: 2 Militarized Frigates (1st and 2nd Generation.) 10 Shuttles (1st & 2nd Generation), 8 Fighters (1st Generation.) No 3rd-generation craft. 2 Beanstalk-equipped geosynchronous stations (neither exceptionally good, but they have them), and full NIFP protection. '''Trade''' *Supply & Demand: -2 Consumer, -1 Medical, +1 Postech +2 Astronautic *Goods: 1. Cybernetics. 2. Housewares, Postech. 3. Medical Supplies, Postech. 4. Tools, Postech Medical. 5. Small Arms, Projectile. 6. Recreational Drugs. 7. Metal Ingots, Rare Alloys. 8. Exotic Jewels. 9. Entertainments, postech. 10. Clothing. *Trouble: As per Savage World. *Friction: 4 for outsiders. *Notes: Ruled by corrupt megacorporations, who are not overly fond of competition. Anumati cyberclinics will do cybernetic implantation and similar procedures at half price, including a number of procedures that are illegal or unavailable elsewhere. Medical tourism is not uncommon. There are rumors of merchants that deal in sapients, although this is close enough to Nyx that the business stays underground. **Cybernetics are a new good not listed in Suns of Gold. They are TL4 to manufacture. They cost 50,000cr per unit, and have the types of Postech, Medical, and Biotech. **Entertainments are an adjunct to housewares, and specifically mean personal electronics, music, movies, TV series, toys and games, etc. They will typically have a tech level equal to the society that creates them. Postech Entertainments cost 10,000cr per unit, and have the types of Cultural, Consumer, and Postech.
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