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=== Timeline === * 1094: First wave of Virus sweeps through the Old Expanses, spreading out from the Starlink shunts. Long Night begins. * 1103: Aubaine maintains fragile links with Schall and Phoebus. * 1126: Eos contacts Nike Nimbus. * 1132: Oriflamme puts first Jump-1 vessel in orbit, visits Helios. * 1146: Baldur visits Enkidu and Ra. * 1152: Teldora establishes contact with Spencer and Kal. * 1164: Oriflamme launches relic fleet, engages empires on Spencer. * 1165: ''(5 term characters born.)'' * 1168: Aubaini/Schalli ships contact Trybec, Fija, Nike Nimbus, and Lucifer. * 1169: Aubaini ships enconter Oriflamme scout vessels over Spires. People born from this generation are known as "Dawners."" ''(4 term characters born.)'' * 1172: Nike Nimban ships encounter Balduri relic scout in Kruyter system. * 1173: ''(3 term characters born.)'' * 1180: Unofficial trade alliance of a dozen worlds formalized into a Trade League. ''(First term for 5 term characters.)'' * 1184: ''(First term for 4 term characters. Second term for 5 term characters.)'' * 1188: Trade League formalized into mutual protection treaties. ''(First term for 3 term characters. Second term for 4 term characters. Third term for 5 term characters.)'' * 1192: Trade League given formal title and treaty, creating the Dawn League as a multiplanetary stellar entity. ''(Second term for 3 term characters, Third term for 4 term characters. Fourth term for 5 term characters.)'' * 1192-1196: The golden term. The spirit of the League inspires most governments, and trade and stabilization continue to accelerate. Foundations of Equality are laid down, and an overlying coalition of planetary forces is increasingly used to handle the directives of the League Council. This is formalized with the formation of the Reformation Coalition, a multisystem body that answers directly to the Council. * 1196: ''(Start of last term for all player characters, studying with DELTA.)'' * 1197-99: Nearby "boneyard" and "dead" worlds explored and searched for technology, Virus, and survivors. While independent member worlds sponsor expeditions, or hire the rare free trader to carry their missions, the League and RefCol prepare for the Twelve: 12 ships that will carry the League's finest beyond the boneworlds and savage dictatorships that have been found so far, to the Diaspora Sector, deeper into the Old Expanses, and out toward the worlds on the Rim of the Trailing Cluster. * 1200: The Twelve are launched to great fanfare. None return. Within six months, they are declared lost, and six warships are prepared and crewed. The mood of the Dawn League is one of fear and worry, and grief is universal. * 1201: Present Day. The Six (plus one) are heading out to find the Twelve.
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