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==Session 07 - Vapor Trail== '''XP:''' 1350 (600 combat, 750 story) The group decided to take the strange creature with them, and go to the Simics, to see if the adu'ja could find out more about the creature. The creature was still alive, but barely hanging onto life. They headed to Sh'cala, the southern-most adu'jan city, and spoke with the Simics there. The group had questions they wanted the creature to answer, and the Simics managed to get some answers out of the creature via the Blue. '''Creature's Race and Type:''' unknown race, humanoid '''Most recent basic goal:''' escape '''What is it?''' "We call ourselves the ''un'veyar''." '''Were you attacked, and by what?''' "Yes, horned creatures riding on acid-spitting winged things." '''Where is metal?''' "Veyar." '''What about the moonfall?''' "Legends say long time ago, moon fell into the world." '''Does it know about the horned things?''' "Yes." '''Does it know about the memento umbra?''' "The what?" '''Does it want to be Migg's friend?''' "Who is miggs?" '''Does he know "how to fix this world"?''' "Can't fix, world trapped by pull of big world." '''Where did it come from?''' "Veyar." '''When did it come from? How long ago?''' no response. '''How old is it?''' "17 seasons." The party was somewhat perplexed by these answers. They decided to head back to the armand, and see if they knew anything more. Upon finding the armands, there were a good deal of questions. The leader of the armand explained that, long ago, the zerg descended upon the planet. The armands and the myconids hid from the threat, while the ancelari remained on the surface, attempting to fend the creatures off. The armands explained that it was the ancelari who created the mist over the planet, in an effort to slow the zerg advance; however, their efforts were mostly in vain. In the end, the ancelari were forced underground, fighting the zerg in the many caves and tunnels beneath the planet's surface. Their leaders attempted to get their people off the planet by an unknown means; however, they were only partially successful, and many ancelari were left behind. In a last-ditch effort to destroy the zerg, they attempted to destroy the core of the planet - however, they apparently miscalculated, and only shattered the core, which shattered the entire surface of the planet and greatly weakened the planet's gravity. This resulted in the floating landmasses. They further explained that the shattering of the planet's core modified the magnetic field of the planet, altering almost all of the metal ore on the surface into the substance the party knew as electrum. [[Image:Trinity_Toplanders_-_Windcrossed_Isles_Explore_1.JPG|thumb|375px|right|The islands in the east.]] The armands also explained that they did not always look like they did now; however, having been on "irradiated" ground for so long, their people had gradually but drastically changed from their original form. The armands also told the group that there were strong currents in the atmosphere of the planet, much like water currents, and that the floating islands they rode on to reach Tai'lyan were caught in one such current. The group decided to head east, heading off the eastern-most edge of Reldyr'nym, along the air current, "against the wind." Two months later, the party encountered a new set of floating landmasses; somewhere along the way, the strange creature they had picked up finally passed away. Searching its belongings, they found a beaten metal badge, with some strange markings on it. They explored the new islands, which were mostly uninhabited. On the southern-most island, however, they encountered a walled city. All of the group save Shiro and Kuro attempted to find a way into the city, and found a heavy iron gate - complete with two horned beings garbed in plate and armed with halberds - on the southern edge. When they approached, one of the guards asked who they were in Lucavic; after the majority of the group seemed unable to communicate in this, the guard spoke to them in Eastern Common. Miggs mentioned that they knew Shye, and wanted to see her; the guard recognized the name, and said they could all come in, save Addison. Addison complied, and William accompanied her back to the moogles. Meanwhile, the rest of the group - Kassian, Uriah, Miggs, Tiy, and Tabby - entered the city. The guard led them to a rather large stone structure in the middle of the city (which was actually more like a walled camp). They were instructed to enter, and told to wait for Shye. Inside, the group were left in an entryway, with a doorway leading into what looked like a temple. Inside there was an enormous stone statue of Ajora, the head angel of Kolaita, the goddess of healing; the angel was wielding a bastard sword, wearing full plate, and had wings that had the appearance of razor-sharp metal. Set around the statue were two altars, each with three candles, all lit. After awhile, Shye finally entered, and greeted the group pleasantly. Miggs was interested in what was going on in the temple, so Shye invited them all in, and explained to Miggs that they followed Kolaita, but also paid special attention to Ajora, because the angel was the goddess' protector. Kassian and Tabby refused to enter the room, while Uriah attempted to, but was stunned upon crossing the threshold into the room. Uriah then pushed Kassian into the room, but nothing happened. The discussion turned to the subject of metal, and Shye took them outside to meet with the city's blacksmith. As they walked, however, Miggs turned on his ''cloak generator'', but attempted to make it look sneaky; Shye was apparently not amused by his antics, however, and was aware that he had actively done it, rather than "accidentally," as he claimed. They continued on to the blacksmith. They attempted to haggle for some metal, but the blacksmith seemed uninterested. There was another discussion here, regarding the residents of Fort Drakys (as Shye called it) - they all appeared to be horned, other than Shye. Shye was rather vague on why that was, insisting that many beings had horns, and that it wasn't that unusual. [[Image:Trinity_Toplanders_-_Veyar_Explore_1.JPG|thumb|375px|left|Is it a moon? Or a space station?]] The group then decided to leave. They were escorted out. Regrouping, the party decided to continue heading east. After a few days, they encountered a strange purple mist. Heading in all directions to determine which way it was, they headed up, where the purple haze seemed to strengthen. After a few hours, they experienced a change in gravity, and were now looking down (what was up, previously) at a strange new environment. They decided to explore, and flew along the edge of the "continent." They found that there was a lower section (upper, in terms of normal gravity), that they opted to not explore at this time. They continued around, until they were back where they started, they then decided to search the plate in a zig-zag pattern. Eventually, in the southern mountains, they saw a cave entrance; this was unusual, as they had not yet seen anything of the sort here. Guessing that the outside air was poisonous to mortals, William volunteered to go explore. The cave narrowed into a tunnel, then opened into a wider cavern, with three branches - as well as an electrum lamp in the ceiling. Exploring further, William encountered more horned beings, who were mining what looked like iron ore. They noticed him, but - being a templar - he was much too fast for them, and he quickly returned to the ''Kamikaze''. The creatures chased him out, but the group crushed two of the three with the ship; the remaining one returned to the depths of the cave. ===Loot=== Un'veyar metal badge
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