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==== Finest Hour ==== This Working can only be used in strict conditions: the Djinn and his allies must be defending, not attacking or pre-emptively defending, and they must be against a superior force. The Djinn turns himself into an indomitable titan that can stand against armies for a battle that will be recalled in stories for thousands of years. The Djinn gets bonus health equal to his current Rukh (calculated after spending for Supercharging), which lasts for the duration of the battle. The huge Rukh expenditure will cause massive Turbulence which will be contained by the Djinn β at the end of the Working their health box is filled entirely with Aggravated Damage, no healing is possible. Cost: All Rukh. Supercharging: 3 Rukh boosts an attribute by one dot for the duration up to a maximum of 10. [Picture: A huge Djinn: ten foot tall, bare-chested and muscular, is surrounded by demons. Arrows and swords run through his body and fire pours from the wounds. A horrific medusa-looking creature is wrapped around his chest, clawing at the Djinnβs face. One of the Djinnβs hands wields an enormous halberd which is cleaving through a demon; the other is pushing the Medusa from his body, a jet of fire burning through his assailant. The scene takes place atop a mound of demon corpses.] ===== Refinements ===== (βββββ) Martyr (Requires Finest Hour): When using Finest Hour you gain a free Willpower point after performing or receiving any attack that does five or more damage. You may reflexively transfer this point to an ally.
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