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FANGS: Appendix D - Priest
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==Advance FANGS Notes on Priest Magic == '''Prayer (2nd Circle)''' -- Prayer is a simple ceremony, whose sacrifice is time, sacred space is a quiet space, and the ritual preparation is kneeling, ritual manifestation is meditation and prayer while holding a sacred symbol or text, and ritual completion is standing. Prayer takes time to perform (30 - PW times 20 less skill divided by Circle in seconds i.e. a 2nd Circle initiate of PW 10 would typically take 200 seconds to do a Prayer, a 100% skilled 8th Circle Priest of PW 20 might be able to pray in as little as 13 seconds.) At the end of the time, if an Initiate or Priest rolls a percentage under his PW plus circle plus skill he gets his spells back (unless he lost them due to a fumble, in which case he must do a Vigil not a Prayer.) '''Vigil (2nd Circle)''' -- Its primary sacrifice is time (though other services or payment may be required before entering the sacred space), the sacred space must be in a sanctified or consecrated place, and the ritual is preparation is entering the sacred space, manifestation a number of chants and prayers while holding or creating sacred symbols and texts, and completion is leaving the sacred space. A Vigil take a long time to perform (30 - PW times 100 less skill x4 divided by Circle in seconds i.e. a 2nd Circle initiate of PW 10 would typically take 2000 seconds to do a Vigil, a 100% skilled 8th Circle Priest of PW 20 might be able to pray in as little as 400 seconds.) At the end of the time, if Initiate or Priest rolls under his PW plus circle plus skill, he gets '''all''' of his spells back. A failure of a Vigil means the Priest must try again. A fumble means that the Priest may have to perform a quest, accept a another vow, or pay some other penance to a higher circle Priest to get his spells restored. A critical success will allow the Priest to have a chance to increase his skill in Vigil, and thus both increasing the chance of success of a vigil and lowers the time it takes to perform a vigil. '''Absences''': One theory is that opposed to Presences are beings that we call Absenses, but often called demons, devils, or evil spirits. Absences sometimes pose as a ghod or beneficial spirit, but unlike Presences, they have no ability to do anything but take. They will attempt to absorb and kill all life and every Presence in order to survive, so they are fought by both Priests and their Presences alike. Absences are rumored to be corrupt Presences that refused to fade away as their PW was reduced to nothing, and instead, have become negative PW entities and antithetical to all things that have PW. One thing is known, the Absences appetites can only grow, or they die. Thus binding or templing an Absence will eventually kill it, as they have no way to grow. This creates a paradoxical problem for inner circle Priests -- in order to destroy Absences they must learn skills similar to that Sorcery that they abhor.
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