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=='''Shaman Powers and Edbangerz Chart'''== ==='''WAAGH! Powers'''=== '''1-Mork wants ya''': A giant hand has lifted one enemy model within 18” into the air. Victim may test to escape at beginning of each turn on 2D6 and roll under their Strength. If freed the victim suffers 1 S4 hit from the fall. '''2-Mork save us''': A green glow surrounds one friendly model. Automatically dispel enemy powers affecting one friendly model. 24” '''3-Hand of Gork''': Up, up and a away. Transport one friendly model up to 18”. '''4-‘ere we go''': The Shamans words are ringing in the ladz heads. Add +1T to one friendly model within 24” '''5-Fists of Gork''': The Shaman summons a giant green fist that charges away at the enemy. The Shaman can inflict D6 S6 on one enemy model in line of sight, within 24” '''6-Waaaaaagh!''': The energy build up is making the very air crackle and spark. Enemy Wryds within 24” must roll equal or under their Ld on a D6 or suffer 1 automatic wound. Any friendly Grots within 24” may add +1WS and can re-roll Ld until the next turn. ==='''‘Eadbangerz chart'''=== '''1 Headbang''': The Shamans head explodes in a shower of green goo. The model is countered as dead. All units in 6” of the Shaman must roll under their toughness on a D6 or they are also taken out of the game count as dead. '''2 I fink I’m gonna...''': The Shaman starts vomiting raw energy, any models within 6” must roll under their Toughness on a D6. If they fail treat the model as down. '''3 Der...''': The Shaman starts dribbling and is now affected by the rules for Stupidity until the end of the game '''4 What was I sayin?...''': The overload of energy has caused the Shaman to forget his incantation. He can do nothing till his next turn. '''5 Fzzzzz…POP!''': The Shaman staggers D6 in a random direction '''6 Yuuurgh!''': The Shaman can only use his minor power till the end of the game.
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