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Mnemon Explains Solar Combat
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====Thrown==== Much like archery, the key to this one is getting a high base damage. Increasing Strength Exercise and orichalcum Hearthstone Bracers highly recommended. Javelins are cheap, disposable, and provide some accuracy and 3L damage - try grabbing Flawless Handiwork Method from Craft in order to knock out piles of exceptional javelins easily. When talking the charms, there is one that must be picked out over all. Cascade of Cutting Terror is an absolutely superlative charm. It has only one prerequisite, doubles your total Thrown pool (easily allowing 30 dice attacks), is undodgeable and supplemental. This is sheer murder against anyone lacking a perfect defence. It will fairly consistently butcher Fire Immaculates and anyone else relying on dodging, and will penetrate just about any parry pool. It's almost unfair. The doubled pool doesn't even count as being added dice, meaning you can still combo it with Precision of the Striking Raptor. This is the charm you'll use the most - just make sure your opponent can't pull out a perfect parry, and go to town. Joint Wounding Attack isn't as reliable as Ox-Stunning Blow, but it's very useful, as its penalty is inflicted in addition to damage, making it perfect to combo with Cascade of Cutting Terror. Falling Icicle Strike is overpriced, and only useful once a combat; however, it could be decisive, as it is MURDEROUS when in combo with Cascade of Cutting Terror. Most of the other charms do have tactical uses for lone assassins or in combination with clever stunts, but in general, none of them pose a convincing argument for their use compared to Cascade of Cutting Terror. Bolster your base damage as much as you can and exploit that charm. Sample Combo: Agonising Javelin-Barred Prison Cascade of Cutting Terror + Joint Wounding Attack + Seven Shadow Evasion, 11XP. For 8 Motes per attack, double thrown pool, undodgeable, adding -1 cumulative penalty per HL inflicted.
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