Editing
Ravenloft Campaign
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Generic Classes== The generic classes variant from Unearthed Arcana (page 76) is in use. It is also available [http://www.d20srd.org/srd/variant/classes/genericClasses.htm here]. However, the following changes are in effect for the Spellcaster class: ===Spell Choice=== Only Spellcaster (Divine) may choose spells from the Cleric and Druid lists. Similarly, only Spellcaster (Arcana) may select spells from the Sorcerer/Wizard list. Arcane casters experience spell failure from armor. ===Spellcaster (Psionic)=== Another option for the Spellcaster class is available: Spellcaster (Psionic). It is identical to the Spellcaster class in all ways (with either Intelligence or Charisma as the casting ability) except characters that take this class pick psionic powers from the Psion/Wilder list (but not discipline lists) and have the following Power Progression: '''Level PP Known Max Power''' 1 3 3 1st 2 5 5 1st 3 8 7 1st 4 14 9 2nd 5 19 11 2nd 6 29 13 3rd 7 37 15 3rd 8 51 17 4th 9 63 19 4th 10 81 21 5th 11 97 22 5th 12 115 24 6th 13 131 25 6th 14 149 27 7th 15 165 28 7th 16 183 30 8th 17 199 31 8th 18 217 33 9th 19 233 34 9th 20 249 36 9th ====Psionic Transparency==== The rules for full psionic transparency are in effect. That means spell resistance is the same as power resistance, Knowledge (Arcana) is the same as Knowledge (Psionics), etc. ===Multi-Class Saves=== Normally when multi-classing saving throws can get kind of screwy. Because of this, when multi-classing you can only ever get the +2 bonus from a good saving throw once. If multi-classing into a class that has a good saving throw you already have the +2 bonus from, you continue to get the good saving throw progression, just not the +2 bonus. '''Example:''' Bob is a 2nd level fighter who is now multi-classing to take a level of Barbarian. The Fighter has a good Fortitude save, which started at +2 (the +2 bonus) and is now at +3. The Barbarian also has a good Fortitude save, which also normally starts at +2. When Bob takes his level of Barbarian he doesn't gain the +2 to Fortitude again, since he already has it from fighter. But he does continue the good Fortitude progression as level 3 on that progression. At third level of that progression, his Fort bonus is still +3. ===Average Hit Points=== Instead of rolling for hit points at each level you instead get a number of hit points as per the chart below. Note that as a caveat, you still get maximum hit points at first level, and you still apply your Constitution modifier to the number of hit points you get each level. '''Level d4 d6 d8 d10 d12''' Even 2 3 4 5 6 Odd 3 4 5 6 7 ===Allowed & Forbidden Spells=== Characters may only have spells that appear in the PHB or XPH. All spells of the appropriate spell list appearing in the PHB and XPH are available to characters except as listed below. (But note the section on changed magical effects) This list of forbidden spells is ganked from the RPGA. I figure that if Wizards of the Coast won't allow these spells in their own campaigns, why do I want that headache? ====Forbidden Cleric and Druid Spells==== Awaken; Destruction; Miracle; Shapechange ====Forbidden Wizard and Sorcerer Spells==== Alter Self; Mordenkainen’s Disjunction; Permanency; Planar Binding; Planar Binding, Greater; Planar Binding, Lesser; Polymorph; Polymorph Any Object; Shapechange; Simulacrum; Wish ====Forbidden Psion and Wilder Powers==== Apopsi; Genesis; Incarnate; Metamorphosis; Metamorphosis, Greater; Mind Seed; Mind Switch; Mind Switch, True; Psychic Reformation; Reality Revision The following powers are modified such that the energy type they are capable of making must be specified when the power is learned rather than when manifested. Each energy type counts as a different power: Energy Ball, Energy Bolt, Energy Burst, Energy Cone, Energy Current, Energy Missile, Energy Push, Energy Ray, Energy Retort, Energy Stun, Energy Wall, Energy Wave. ===NPCs and Class=== Despite the fact that PCs are built using generic classes, NPCs may be built using either D&D's usual class method or using generic classes. Either way, challenge rating and so on should come out the same.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information