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====Some Vehicle Examples==== <font size=1>[https://wiki.rpg.net/index.php/SWAE.SF.StarLaw Back to Top] </font></br> Note that for unused Mods used as storage a vehicle can haul 50lbs x unused Mods x twice the Size (for land vehicles) or just Size (for aircraft)</br> Also the '''Wounds*''' works just like extra wounds for large creatures (SWADE pg. 179)</br> </br> '''DIRT BIKE'''[https://www.pinterest.com/pin/626633735659494394/visual-search/] and [https://www.pinterest.com/pin/260153315965226984/]</br> Common on frontier worlds and as a sports motorbike on more developed worlds. </br> '''Cost''' $3.5K. '''Chassis''' Light -Size 1, '''TS''' 60mph, '''Handling''' +2, '''Toughness''' 13 (2), '''Crew''' 1+1 (or 2)</br> :'''Mods''' (0 remaining): Exposed Crew, Off-Road (1), Reinforced Chassis II (Tough +4) (3), Speed II (+20mph) (2)</br> </br> '''STREET/RACER BIKE'''[https://www.pinterest.com/pin/671528994444568286/visual-search/] and [https://www.pinterest.com/pin/383650461999626984/visual-search/]</br> A standard racer motorbike that is found mostly on more developed worlds with developed roads and highways between settlements. </br> '''Cost''' $5.5K. '''Chassis''' Light -Size 1, '''TS''' 90mph, '''Handling''' +2, '''Toughness''' 9 (2), '''Crew''' 1+1</br> :'''Mods''' (0 remaining): Exposed Crew, Speed V (+50mph) (5)</br> </br> '''HOVER BIKE'''[https://www.pinterest.com/pin/299700550206078376/visual-search/?x=16&y=8&w=530&h=275] and [https://www.pinterest.com/pin/4574037101507362/visual-search/]</br> Light hover bike popular on both civilized and frontier worlds.</br> '''Cost''' $5.5K. '''Chassis''' Light -Size 1, '''TS''' 45mph, '''Handling''' +2, '''Toughness''' 9 (2), '''Crew''' 1+1</br> :'''Mods''' (0 remaining): Exposed Crew, Hovrcraft (5)</br> </br> '''PASSANGER TRANSPORT'''[https://www.pinterest.com/pin/297448750399649058/] and [https://www.pinterest.com/pin/225672631316635434/]</br> Standard passenger car that is found on most roads. Its structure has been lighty reinforced making it fond is more developed frontier worlds.</br> '''Cost''' $13.5K. '''Chassis''' Medium -Size 3, '''TS''' 60mph, '''Toughness''' 17 (4), '''Crew''' 1+4</br> :'''Mods''' (10 remaining; if used for cargo sortage 4,000lbs): Armor I (AP +2) (1), Reinforced Chassis I (Tough +2) (1), Speed III (+30mph) (3)</br> </br> '''LUXURY HOVER CAR'''[https://www.pinterest.com/pin/709105903804078264/visual-search/]</br> Generally only found among the rich with good roads they can be found on some rich frontier worlds where the 'boss' likes to show off. Its enhanced turbo fan engine give it superor speed and standard models come with armor and reinforcements for the passengers protection.</br> '''Cost''' $73K. '''Chassis''' Medium -Size 3, '''TS''' 85mph, '''Handling''' +1, '''Toughness''' 25 (12) Heavy, '''Crew''' 1+4</br> :'''Mods''' (1 remaining; cargo space 400lbs): Armor, Heavy II (AP+4) (2), Hovrcraft (5), Luxury Features (1), Reinforced Chassis I(Tough +2) (1), Speed V (+50mph) (5) </br> </br> ''' FRONTIER EXPLORER'''[https://www.pinterest.com/pin/31454897385306431/]</br> This is a small scout veseel with an advanced sensor system that is used on frontier worlds with possible hostile enviroments. </br> '''Cost''' $93K. '''Chassis''' Large -Size 4, '''TS''' 40mph, '''Handling''' +1, '''Toughness''' 28 (9), '''Wounds*''' +1, '''Crew''' 2+2</br> :'''Mods''' (7 remaining; if used for cargo 2,800lbs): Armor II (AP +4) (2), Environmental Seal (sealed verses hazardous chemicals, toxins, radiation, and environmental conditions) (2), Fewer Crew (+1), Food Storage (preversed food for 80 days; crew of four 20 days worth for each) (4), Handling I (2), Off Road (Ignore Driving penalties for difficult terrain. On the table-top, treat each inch of difficult terrain as 1.5β instead of 2β) (1), Reinforced Chassis II (Tough +4) (2), Sensor Suite (as Sensor Suite but Range 10 miles) (1), Speed I (+10mph) (1) </br> ''For an additional $4,000 credits can include a 12 hour of bethable oxygen for all passengers and crew. For +$8,000 credits above that this supply is vaccum rated.''</br> </br> '''TRANSPORT'''[https://www.pinterest.com/pin/211598882481981230/]</br> A common sight on frontier worlds where infastructure has not been developed or underdeveloped and low end toxic atmoshperes. Its four wheel drive and oversized wheels give it excellent off-road preformace. Use a transport, light cargo hauler used by many colonist (often leased by the local government or corp that sponsoured the colony)</br> ''Cost''' $76K. '''Chassis''' Heavy -Size 6, '''TS''' 40mph, '''Handling''' -1, '''Toughness''' 29 (6), '''Wounds*''' +1, '''Crew''' 2+8</br> :'''Mods''' (17 remaining; if used for cargo 10,200lbs): Environmental Seal (sealed verses hazardous chemicals, toxins, radiation, and environmental conditions) (2), Off Road (Ignore Driving penalties for difficult terrain. On the table-top, treat each inch of difficult terrain as 1.5β instead of 2β) (2), Reinforced Chassis II (Toughness +4) (3), Speed II (+20mph) (3) </br> ''For an additional $6,000 credits can include a 12 hour of bethable oxygen for all passengers and crew. For +$12,000 credits above that this supply is vaccum rated.'' </br> </br> '''FRONTIER HAULER'''[https://www.pinterest.com/pin/519321400785954867/] and [https://www.pinterest.com/pin/496873771396929144/]</br> Another frontier car for underdevelped words with possible toxic environments. Its six wheel and high clearance make it an excellent off-road rugged tarnsport and hauler.</br> '''Cost''' $120K. '''Chassis''' Super Heavy -Size 8, '''TS''' 35mph, '''Handling''' -2, '''Toughness''' 32 (7), '''Wounds*''' +2, '''Crew''' 2+6</br> :'''Mods''' (23 remaining; if used for cargo 18,400lbs): Environmental Seal (sealed verses hazardous chemicals, toxins, radiation, and environmental conditions) (2), Fewer Crew (+3), Off Road (Ignore Driving penalties for difficult terrain. On the table-top, treat each inch of difficult terrain as 1.5β instead of 2β) (2), Reinforced Chassis I (Toughness +2) (2), Speed II (+20mph) (4)</br> ''For an additional $8,000 credits can include a 12 hour of bethable oxygen for all passengers and crew. For +$16,000 credits above that this supply is vaccum rated.'' </br> </br> '''HOPPER'''[https://www.pinterest.com/pin/44824958782583133/visual-search/]</br> A common light duty hybrid helipter-plane found on both civilized worlds and frontier colonies. Generally used as a transport for cargo or passengers. </br> '''Cost''' $123K. '''Chassis''' Heavy -Size 6 , '''TS''' 200mph, '''Handling''' +0, '''Toughness''' 25 (6), '''Wounds*''' +1, '''Crew''' 2+8 </br> :'''Mods''' (15 remaining; standard 4,500lbs): Aircraft, Helicoper (3), Handling I (3), Speed III (+120mp) (4)</br> :''Cargo Hopper Mods'': Fewer Crew (+2). Has a Crew of 2 and can carry and additional 5,000lbs in an external sling to carry and addition. :''Passsenger Hoope Mods'': Crew Space V (adds +20 passengers) (5) and can carry 3,000lbs of cargo. Increase cost +$25K </br> '''LIGHT ARMORED VAN/TRUCH'''[https://www.pinterest.com/pin/30610472456698271/]</br> Common amoug law enforcement and light military vehicles this armored vehicle does not carry any weapons itself although it can be upgraded if the owner wants it (can can afford it).</br> '''Cost''' $50K. '''Chassis''' Large -Size 4, '''TS''' 45mph, '''Handling''' +0, '''Toughness''' 32 (11) Heavy, '''Wounds*''' +1, '''Crew''' 1+7 :'''Mods''' (10 remaining; if all extra gear and equipment up to 4,000lbs): Armor III Heavy (AP+6) (3), Enviromental Sealed (verse toxic enviroments) (2), Reinforced Chassis IIi (Tough +6) (3), Speed II (+20mph) (3) </br> '''ASSAULT TANK'''[https://www.pinterest.com/pin/316589048785702175/visual-search/]</br> The assault battle tank is a rare sight and generally only seen on modern battle fields betwen core worlds (which has not happened sense the UFS was form). However some core worlds still maintain them, just in case. Some Shadow World criminal elements are rumored to have a few but it would only be for show as they are overkill in moar situations.</br> '''Cost''' $2.408M (w/full load of missiles and cannon rounds). '''Chassis''' Super-Heavy-Size 8, '''TS''' 35mph, '''Handling''' +0, '''Toughness''' 56 (27) Heavy, '''Wounds*''' +2, '''Crew''' 4 :'''Mods''' (0 remaining): AMCM (Anti-Missile Counter Measures. Add +2 to ''Driving'', ''Electronics'' or ''Hacking'' to avoid nissile fire) (1), Armore X Heavy (AP+20) (10), Crew Reduction (+4), Enviromental Sealed (verse toxic enviroments) (2), Linked Weaon Systems (4), 2 Missile Launcher (Each can fire four Light or two Heavy/AT missiles an Action) (2), with storage for 12 light missiles, 8 heavy missiles and 8 AT missiles (4), Reinforced Chassis III (Tough +6) (6), Speed III (+30mph) (6), Targeting System (elimates 4 penalties for vehicles weapon fire) (1), Tracked (no off road penalties and no speed reduction for difficult terrain), Weapon Sytem (2) :Weapons ::Duel-linked turret mounted Heavy Cannons: Range 350/700/1,400, Damage 5d10+2, AP 30, ROF 1, Shots 30, HW, MBT ::turret mounted Heavy Ballistic Machinegun: Range 200/400/800, Damage 2d12+2, AP 4, ROF 3, Shots 200, HW ::Two turret mounted Missile Launchers: Range 1,000/2,000/4.000, damage by missile type, all HW. ''Light Missile'' -Damage 5d6, A 6, SBT; ''Heavy Missile'' -Damage 8d6, AP 12, MBTl ''AT (Anti-Tank) Missile'' -8d6, AP 50, SMT.
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