Editing
Savage World Adventure Ed. Star Wars setting
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
= NPC AND CRITTER EXAMPLES = A short Star Wars Beastiary == CRITTERS == '''NEXU'''</br> [[File:SWD5.Neux.jpg | 400px | right]] Nexu are agile predators with four red eyes and sharp quills along their back. They have excellent thermographic vision and enhanced scent. At 4.5 meters long on average they bones are slightly thin when compared to their dense muscle mass allowing them excellent running speed and leaping distances. They possess sharp teeth and claws as well as a long bony tail that is can use as a distraction or follow up attack against its prey. Nexu originated on the Outer Rim world of Cholganna, a dark, cool great forest planet.</br> '''Attributes''': Agility d10, Smarts d6 (A), Spirits d8, Strength d10, Vigor d10</br> '''Pace''' 10, '''Parry''' 6, '''Toughness''' 10</br> '''Skills''': Athletics d10, Fighting d8, Intimadate d8, Notice d8, Stealth d8</br> '''Edges''': Frenzy (Imp)</br> '''Special Abilities''' :'''Bite/Claws''': Str+d6, AP 2. :'''Leapers''': Nexu can standing leap up to 2" verital and 4" horizonal. With an Athletic check add +1" verital and +2 horizonal with a success and each raise. If they move at least 4" before the jump add +2 to the Athletics check. :'''Low Light Vision''': Nexu ignore penalties for Dim and Dark Illumination. :'''Pounce''': If a nexu makes Wild Attack, it adds +4 to its damage instead of +2. :'''Size 3''': Nexu can grow up to 12' and weigh more than thousand pounds. :'''Tail Whip''': The nexu can use its tail to make a Trick action with Agility against a victim its in melee with as a free action on its turn. '''RANCOR''' </br> Though there are larger and more vicious creatures in the galaxy, the rancor holds a special place in the nightmares of countless sentient creatures. Violent, angry and single-minded, rancors are capable of almost unbelievable carnage. Rancors, and similar beasts, are native to a multitude of untamed worlds. Sometimes caught and shipped out as exotic 'pets', only the wealthiest of the wealthy can afford to acquire, house and feed a rancor.</br> '''Attributes''': Agility d6, Smarts d4, Spirits d8, Strength d12+2, Vigor d12</br> '''Pace''' 6, '''Parry''' 6, '''Toughness''' 15 (2)</br> '''Skills''': Athletics d6, Fighting d8, Intimidate d8, Notice d8, Stealth d4</br> '''Special Abilities''' :'''Armor +2''': thick hide :'''Bite''': Str+d6. :'''Claws''': Str+d6, Reach +1. If the Rancor hits with its claw attack it gets to make a free grapple check (SWAE pg. 101) with a +2 to the attempt. :'''Fear''': Racors cause fear in those that see them. If they spend a action and roar they causes another fear check at -2 to those within 60ft of it. :'''Fearless''': Racors fear nothing and ignore fear and intimidate effects. :'''Hardy''': Racor don't suffer an extra would for being re-shaken. Only damage that causes a raise wounds them. :'''Resilient''': a non-Wild Card Rancor can take 2 extra Wounds (one from Size). :'''Size 5''': Rancor standards around 18ft tall and weigh over 4 tons. :'''Swallow Whole''': with a successful bite attack the Racor tries to swallow its victim. The victim must make a successful Evasiion check or be swallowed whole. == NPCs == '''IMPERIAL ARMY TROOPERS''' The Imperial Army Trooper makes up most of these ground troopers while the Imperial Navy has its own core of fighting troopers for most ground operations and ship security. [[File:SWA5.TROOPER.jpg | 425px | right]] '''Attributes''': Agility d6, Smarts d6, Spirits d6, Strength d6, Vigor d6</br> '''Pace''' 6, '''Parry''' 5, '''Toughness''' 9 (4)</br> '''Hindrances''': Obligation (Major)</br> '''Skills''': 5Athletics d6, Common Knowledge d6, Drive d4 Fighting d6, Intimidate d6, Notice d6, Persuasion d4, Shooting d6 Stealth d6</br> '''Edge''': Marksmen, Soldier</br> '''Languages''': Basic</br> '''Gear''': Blast Vest & Helm (torso, head; wt. 16lb), Blaster Carbine (Range 25/50/100, Damage 2d8, AP 3, ROF 3, Shoots 50, wt. 7lbs; Stun, 3RB, Β½h), Commlink, 2 extra power cells for weapon of choice (2lbs), Utility Belt (wt.6lbs).</br> [[File:SWD5.Imperials.jpg | 400px | left]] '''STORMTROOPER'''</br> Standard imperial Stormtroopers who are loyal to the Empire and the Emperor. There are specialist troopers who's armor has been upgraded to +4 vs. a specialic environmental situations (cold, desert, etc).</br> '''Attributes''': Agility d6, Smarts d8, Spirits d6, Strength d8, Vigor d8</br> '''Pace''' 6, '''Parry''' 5, '''Toughness''' 12 (6)</br> '''Hindrances''': Loyal (minor), Obligation (Major), Ruthlesss (minor)</br> '''Skills''': Athletics d6, Common Knowledge d6, Drive d6, Fighting d6, Intimidate d6, Notice d6, Persuasion d4, Shooting d8, Stealth d6</br> '''Edge''': Marksmen, Soldier</br> '''Languages''': Basic</br> '''Gear''': Trooper Armor (wt. 24lbs, Full body. Comlink, Nightvision & Thermal, +2 vs. hostile environments), plus pick one - Blaster Carbine (Range 25/50/100, Damage 2d8, AP 3, ROF 3, Shoots 50, wt. 7lbs; Stun, 3RB, Β½h), Blaster Rifle (Range 30/60/120, Damage 2d10, AP 3, ROF 3, Shoots 100, wt. 12lbs; Stun, 3RB, 2h) or Light Repearting Blaster (Range 30/60/120, Damage 2d8, AP 3, ROF 4, Shoots 200, wt. 24lbs; Snapfire,2h), 2 extra power cells for weapon of choice (2lbs), Utility Belt (wt.6lbs).</br> '''SCOUT TROOERS'''</br> Scout Troopers are used to scout out enemies positions and forward locations for the main army and to act as patrol units. They are also used as primary trooper in underdevelop area (jungles, swamps, heavy forest, etc.). They often use speeder bikes or local riding animals on their patrols.</br> '''Attributes''': Agility d8, Smarts d8, Spirits d6, Strength d6, Vigor d6</br> '''Pace''' 6, '''Parry''' 5, '''Toughness''' 9 (4)</br> '''Hindrances''': Loyal (Minor), Obligation (Major), Ruthless (Minor)</br> '''Skills''': Athletics d6, Common Knowledge d6, Drive d6, Fighting d6, Intimidate d6, Notice d6+2, Persuasion d4, Shooting d6, Stealth d6 (+1), Survival d8+2</br> '''Edge''': Alertness, Woodsmen</br> '''Languages''': Basic</br> '''Gear''': Scout Trooper Armor (wt. 12lbs, Full body. Comlink, Nightvision & Thermal, +2 vs. hostile environments), Blaster Pistol (Range 15/30/60, Damage 2d8, AP 3, ROF 1, Shoots 50, wt. 3lbs; Stun), 2 extra power cells for pistol (2lbs), Utility Belt (wt. 6lbs)</br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information