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===Story of the Surrender of Hedgreg the Red=== ''After eighteen years of warfare between the Sarcosans and the Dorns, the final conflict came to the seaside city of Fallport in 853 SA. Convinced of the Sarcosans’ intentions of northern expansion by constant raids from their new base at Highwall, the remaining Dornish houses had come together to defend the city in what appeared to be their last gasp against the southern invaders. As the Sarcosan forces surrounded Fallport and dug in for a long siege, the Dorns debated the wisdom of their plans. Many swore that they would die before falling before the Sarcosans, but many more cautioned their leaders to give thought to a well-planned truce. Hedgreg the Red of House Redgard, who as the leader of the north’s strongest remaining house had been granted title of high commander of the Dornish forces, sat with his advisers and the other House leaders. After some discussion, they decided to send a messenger to negotiate a truce with the leader of the Sarcosan force that was camped outside their walls. When taken before the Sarcosan general, Fakeem Siyah, the cloaked messenger revealed himself to be none other than Hedgreg himself. Taken aback by the bravery and candor of his enemy, Siyah accepted the Dornish surrender without a single life being lost in Fallport.'' :: '''House Redgard''' ::: House Redgard ruled over a vast region of the far north and was known for its rice, salted meats, and fine horses. The house seat was in the city of Cale; though sacked in the first war with Izrador and the target of long sieges in the second, it did not fall until the end of the Third Age. Its strong walls and proud defenders were of no use in the last war, as it was betrayed from within and razed by the release of a horrible demonic power. Whatever that force was, it is said to still lurk in the ruins of the city, contentedly supping on the memories of that single glorious night of feasting 100 years ago. ::: Roland Redgard is the last surviving heir of House Redgard and leads a growing nomad band of horse raiders that survive off what they can steal and live for killing orcs. They are a boon to the few remaining free Northland settlements and a bane to the traitor princes and their Night King overlords. They have built a valuable alliance with the elves of the Veradeen, trading them information, horses, and diversionary raids in return for arrows, healing elixirs, hearthstones, and the occasional forest refuge. ::: Even under the Shadow there is life and some small degree of hope. North of the Pelluria, sheltered in the eaves of the great forest and roaming free upon the Plains of Eris Aman, House Redgard still fights for its people. With the help of the Caransil and supposedly led by Roland, prince of House Redgard, these insurgents have brought thousands of refugees into the forest. While in some cases a burden to the elves, these refugees have also assisted the war effort by occupying elven villages that had to be abandoned when the Witch Queen ran out of troops with which to defend them. The raiders exist in a nest of uneasy freedom that is buffered on the south by the Foul Bog of Eris Aman and to the northeast by the ruins of Cale. With the Shadow focusing it efforts well to the south and so many troublesome obstacles in the way, only the orc garrisons of Fallport and Steel Hill remain to harry the Redgards.
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