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===UNIQUE CONDITIONS=== '''Spirit Radio Modem''' : [ ] You can tune your senses and speech to the world underneath the world. Mark to communicate with electronics, children, plants and beasts, people in too much pain or anger to speak, and other 'living' but not fully civilized beings in a series of clicks and bursts of harsh stack mixed with the growling of dogs. This new sense is somewhat overwhelming: it makes understanding normal noises or language very difficult, as well as opening up an avenue of attack. This isn't sticky so recovers at the end of a scene or with a minute or so of rest. '''Flickering''' (Sticky): [X] Your magic is uncivilized and post-human, attentive to the grand cycles of history and life rather than the petty and ephemeral constructs of the human mind: such as rent, the law, or the gun in your face. Mark this condition to boost your magical power, as described by the Opening the World's Maw stunt. When you are Flickering, the GM has one boost to use against you in any scene in which your inattention, confusion, and creepy vibe may be used against you. The GM may claim this boost at any time during a relevant scene. Clearing Exhausted, of course, requires an active effort to rest. The GM may allow this recovery to occur between any two scenes involving a sufficient time jump. '''Posessed''' (lasting): [ ] Mark this condition to further boost your magical power for the rest of the scene, as described by the Opening the World's Maw stunt. Afterward, your connection to your physical body and human language is being mediated by your goddess. This renders turning off Spirit Radio Modem impossible, and doing more than eating meat, resting in the sun, or speaking in portents and riddles requires marking a stress box, and (if unmarked) Flickering per scene.
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