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=Elemental Knight Stats= '''Ability Bonus''' +2 Str or Cha '''Armour Class''' (Light) 13 '''Armour Class''' (Light + Shield) 14 '''Base PD''' 11 '''Base MD''' 11 '''Hit Points''' (7 + Con mod) x level modifier '''Recoveries''' (probably) 8 '''Recovery Dice''' (1d8 x level) + Con mod '''Talents''' 3 '''Feats''' 1/level ==Gear== At 1st level, most elemental knights start with one or two melee weapons, light armour, brightly coloured sashes or robes bearing their sect or order's symbol, and any standard non-magical gear suggested by their background. They may, if they wish, also start with throwing weapons or a crossbow. Those from knightly orders often also bear a shield, while adherents of the elemental sects commonly eschew such. Iron knights can begin with heavy armour instead of light. Storm knights can begin with a bow and a steed. An elemental knight fresh from training starts with 25gp; a veteran of many duels and battles begins with 1d6 x 10gp. ===Armour=== Elemental knights usually rely on the balance between protection and manoueverability that light armour offers, although iron knights favour heavier plate or scale that can see them through the thickest fighting. In either case, elemental knights commonly make use of uniforms that proudly bear the emblems of their knightly order or esoteric sect. Many elemental knights also use shields β again, often bearing insignia. '''Elemental Knight Armour and AC''' {| class="wikitable" |- !Armour Type !Base AC !Attack Penalty |- |None |10 | - |- |Light |13 | - |- |Heavy |15 | -2 |- |Shield | +1 | - |} ===Melee Weapons=== The intense training that elemental knights receive leave them entirely capable of killing enemies with their bare hands, but most favour a keen-edged sword or battleaxe. Some take heavier two-handed weapons to war, particularly the ornate great-clubs of the iron knights and the elegant cavalry spears of the storm knights. '''Elemental Knight Melee Weapons''' {| class="wikitable" |- !One-handed !Two-handed |- |Small | |- |1d4 dagger |1d6 club |- |Light or Simple | |- |1d6 hand-axe or shortsword |1d8 spear |- |Heavy or Martial | |- |1d8 broadsword or one-handed warspear |1d10 greatsword or greatclub |} ===Ranged Weapons=== Thrown weapons are common enough amongst elemental knights, and most orders and sects provide a modicum of training in crossbows. Only the storm knights have any greater familiarity with ranged weapons, in particular the lethal bows that they carry to war. '''Elemental Knight Ranged Weapons''' {| class="wikitable" |- !Thrown !Bow !Crossbow |- |Small | | |- |1d4 dagger or needle |1d4 hand crossbow | |- |Light or Simple | | |- |1d6 throwing axe, javelin |1d6 crossbow |1d6 (-2 atk) shortbow |- |Heavy or Martial | | |- | |1d8 heavy crossbow |1d8 (-2 atk) longbow |} ==Basic Attacks== '''Melee Attack''' At Will<br> '''Target''': One Enemy<br> '''Attack''': Strength + Level vs. AC<br> '''Hit''': Weapon + Strength damage<br> '''Miss''': Damage equal to your level<br> '''Ranged Attack''' At Will<br> '''Target''': One Enemy<br> '''Attack''': Dexterity + Level vs. AC<br> '''Hit''': Weapon + Dexterity damage<br> '''Miss''': β<br>
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