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=Fury Stats= '''Ability Bonus''' +2 Str, Con or Wis '''Armour Class''' (Light) 12 '''Armour Class''' (Light + Shield) 13 '''Base PD''' 11 '''Base MD''' 11 '''Hit Points''' (7 + Con Mod) x level modifier '''Recoveries''' (probably) 9 '''Recovery Dice''' (1d10 x level) + Con Mod '''Talents''' 3 '''Feats''' 1/level ==Gear== At 1st level, furies start with one or (more usually) two melee weapons of their choice, a brace of throwing weapons, light armour of some kind, and a number of spiritual charms and fetishes or some grisly trophies of their kills. Furies can start with 25gp in their bags if they've been preparing for a journey; furies who have recently been to war can start with 1d6 x 10gp. ===Armour=== Furies usually wear light armour on the battlefield, preferring the ease of movement it offers compared to heavy armour's hindering bulk. Hide, furs and leathers are often adorned or enhanced with carved bone, trophies taken from prey or spiritual markings and symbols. Furies can use shields adeptly and some prefer the additional protection one offers, but most would rather arm themselves more heavily than rely on defence. '''Fury Armour and AC''' {| class="wikitable" |- !Armour Type !Base AC !Attack Penalty |- |None |10 | - |- |Light |12 | - |- |Heavy |13 | -2 |- |Shield | +1 | - |} ===Melee Weapons=== Furies are lethal combatants with pretty much anything they can get their hands on, but by far the most common are vicious axes or crushing hammers, preferably one in each hand. Some furies prefer larger, heavier great-weapons to really make an impact on their opponents; either way, the fury is assured to carve a swathe of bloodshed through the foe. Fury weapons are particularly likely to be marked with spiritual sigils or be regularly anointed with sacred oils, all to please whatever patron spirit or deity the fury may supplicate. '''Fury Melee Weapons''' {| class="wikitable" |- !One-handed !Two-handed |- |Small | |- |1d4 dagger |1d6 club |- |Light or Simple | |- |1d6 hand-axe or shortsword |1d8 spear |- |Heavy or Martial | |- |1d8 broadsword or one-handed warspear |1d10 greatsword or greatclub |} ===Ranged Weapons=== Furies generally eschew ranged weapons apart from throwing axes, knives, javelins and the like β weapons that directly bring the strength of their arm to the enemy. They can use bows well enough, but are more likely to do so when hunting game than giving battle; although some furies who favour bows directly liken themselves to predators on the hunt. '''Fury Ranged Weapons''' {| class="wikitable" |- !Thrown !Bow !Crossbow |- |Small | | |- |1d4 dagger or needle |1d4 (-5 atk) hand crossbow | |- |Light or Simple | | |- |1d6 throwing axe, javelin |1d6 (-5 atk) crossbow |1d6 shortbow |- |Heavy or Martial | | |- | |1d8 (-5 atk) heavy crossbow |1d8 longbow |} ==Basic Attacks== Furies mostly use basic attacks in battle; however, many of their Frenzies offer some additional benefit to such attacks. '''Melee Attack'''<br> At Will<br> '''Target''': One Enemy<br> '''Attack''': Strength + Level vs. AC<br> '''Hit''': Weapon + Strength damage<br> '''Miss''': Damage equal to your level<br> '''Ranged Attack'''<br> At Will<br> '''Target''': One Enemy<br> '''Attack''': Dexterity + Level vs. AC<br> '''Hit''': Weapon + Dexterity damage<br> '''Miss''': β<br>
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