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Age Of Dragons: Birthrights and Flaws
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=Universal Birthrights= All dragons share these birthrights. ===Flight=== Dragons can fly. Though this flight itself is faciliated by magic (as physically it shouldn't be possible for a dragon's bulk to be lifted off the ground with their wingspan and mass), they still need their wings to do so - a dragon maimed or cursed with one or no wings will not be able to fly. Dragons learn to fly within a year or so of their birth, and from an early age will have considerable aerial agility - comparable to a bird of prey such as a falcon or eagle. They can take off from a standing jump, can fly to the altitude of the lowest clouds. Though they cannot truly "hover" like a helicopter, they can use updrafts and the wind to stay more or less stationary in the air if they need to. ===Firebreathing=== Dragons can exhale fire. This is not really an inherent ability, but rather a simple ''suspire'', but it is one so straightforward to dragons that almost all will learn it in the first ten years of life. Firebreath can be used as a ranged weapon, with an area burst equal to a six or seven square metres and a range of a few dozen metres. It can be manifested as a jet of flame, as a loose fireball, or as an incandescent cloud. If in the sky, dragonfire tends to self extinguish after a second or two, but when there is something for it to set alight (as there often is at ground level) it will persist just as any ordinary fire does. In game terms, firebreathing is an ''area burst ranged attack'' with that deals ''fire damage''. ===Heat immunity=== The scales and indeed the flesh of dragons cannot be burnt or harmed by heat or flame. This blessing is said to have come about because dragons existed in a time when the newly created world was alight, and the Mother Goddess wove a spell around them to protect them. One result of this birthright is that firebreathing is of no use as an injuring weapon against other dragons. In game terms, any fire damage dealt to them is ignored, and they never suffer any injury from heat or fire. Note that this is a magical effect, and as a result ignores physics to a great degree. Its worth bearing in mind: * Cold still affects and can injure dragons normally. * Lightning and electricity can still injure dragons. * Though heat itself doesn't directly injure dragons, dragons can still suffer from dehydration and exhaustion and will still, for example, dehydrate faster in a desert environment. * A dead dragon has no heat or flame immunity, and can be burnt as normal. * Smoke inhalation can still harm a dragon. ===Arcane senses=== Dragons are intrinsically aware of the magical, and can perceive magical energy that is normally invisible to humans. This is a sixth sense that overlays and is interpreted through the normal five senses. For example, a Dragon might smell a scent in the air that tells him magic has been cast in his vicinity, or he might see coloured lines of arcane energy being drawn to a sorcerer just before he casts a spell. <br><br>
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