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Age Of Dragons: Social Conflict
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=The Turn: Overview= During a character's turn he goes through the following steps: 1) Determine and Roll Dice Pool 2) Reroll Step 3) Spotting Step 4) Expend Step ==1) Determine and Roll Dice Pool== The character whose turn it is chooses which dice pool to roll. This will determine what sort of actions he can take that turn. By default, social conflicts use the '''Pneuma''' dice pool. ==2) Reroll Step== The character can then activate any Reroll effects he has, as per the rules in the [[Age Of Dragons: Game Systems|Basic Game Systems]]. ==3) Spotting Step== The character can then activate any Spotting effects he has, as per the rules in the [[Age Of Dragons: Game Systems|Basic Game Systems]]. In social combat, spotting effects normally relate to tactical mobility. See the section below for more on tactical mobility. ==4) Expend Step== The character can then activate any Expend effects or actions he has, as per the rules in the [[Age Of Dragons: Game Systems|Basic Game Systems]]. In social combat, Expend effects or actions normally relate to actual effectiveness in combat. The most common expend effect is to simply deal damage. See the section on damage dealing below for more on this. ----
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