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===2. Work with and isolate alchemical materials.=== Only full-fledged alchemists can isolate alchemical compounds, and only then with the aid of an alchemical lab. Doing so requires a period of one week, the consumption of 100 gp worth of reagents and catalysts and a throw of 14+ in order to be successful. The amount of material that can be refined within this time period depends on the material in question. The alchemist's lab must be worth a minimum of 1000 gold in order to attempt this (it is not possible to do so in a traveling lab). The alchemist can improve her chance of success in the following manners.: *For every additional 2000 gp in value of the lab she gains a +1 bonus to the throw. *Possessing a library worth 2000 gp adds a +1 bonus to the throw. A successful throw indicates the value of the library is increased by 500 gp, due to the notes she has taken during the process. *For every additional 1000 gp of worth of the library add +1 to the throw. *For every additional week spent add +1 to the throw. *For every additional 500 gp worth in materials and consumable materials add +1 to the throw. *Note that uncommon or rare items will likely have a higher throw. A throw of 1 will always fail and has a 50% chance of destroying the substance in question.
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