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Aldereth the Cunning
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==='''Class Abilities'''=== *Spell Caster *No use of armour * '''Proficiencies''' *Alchemy (G) - **can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ *Naturalism (G): **The character is knowledgeable of common plant and animal life forms in terrain typical to his background. The character is familiar with edible and poison foods, healing herbs, and signs of unnatural danger (such as unusual quiet, atypical animal behavior, etc.) in his known terrain with a proficiency throw of 11+. This proficiency can be selected multiple times. *Mystic Aura (C): **The character has learned to project his magical powers in a way that causes awe in those that share the character’s presence. He gains a +2 bonus to reaction rolls to impress and intimidate people he encounters. If this bonus results in a total of 12 or more, the subjects act as if charmed while in his presence. *Adventuring (G)
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