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==Experience Rate== Depending on a particular character's profession and lifestyle, they gain experience at varying rates. For a particular person, or group of people a yearly experience rate may be determined based on their typical activities. Things to take into account are outlined above, but in general the experience rate of non adventurers is between 250xp and 1000xp per year, most people who live fairly safe and un-exciting lives tend towards the lower end of the scale. People who have greater amounts of danger and possibility for intrigue and accomplishment tend to have higher. Examples of people who may have higher xp rates include: city guards assigned to rough areas, political community and spiritual leaders, criminals, settlers expanding in undeveloped territory, peasants who live near borders, soldiers on active duty during wartime. Specific examples: City guards in a quiet town, away from the border and with a low crime rate, may accumulate xp at a rate of 500xp per year. Certain individual city guards, say one guard who has a gambling problem and frequent run-ins with bill collectors and other issues caused by lack of money, may in fact accumulate 1000xp per year.
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