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All That Glitters Is Red:Licencieux
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=Douleur Agréable= Pain and pleasure are sensations that are closely associated, and on occasion, the two are intertwined. A cunning Duchagne may carefully sculpt the behavior of others by applying this power judiciously. Victims tend to associate the power’s effects with the activity they happen to be engaged in at the time of its activation. A mortal struck with searing pain when he picks up a gun, for instance, is likely to associate the gun with the pain on a subconscious level, and may hesitate to pick the gun up again. Douleur Agréable gives the Duchagne the ability to wrack a target’s body with pain or flood it with a wave of soothing pleasure. The vampire must have a clear view of the subject to enact this ability, and choose exactly whether it is pain or pleasure she wishes to inflict. '''Cost:''' 1 Vitae '''Dice Pool:''' Intelligence + Socialize + Majesty versus target’s Composure + Blood Potency '''Action:''' Contested ''Roll Results''<br> '''Dramatic Failure:''' The Duchagne using this immediately falls into a painful paroxysm, and spends the next turn writhing in agony. He may not use this power again for the remainder of the night. '''Failure:''' The power fails to activate. '''Success:''' The subject is affected by either a wave of intense pleasure or sharp wracking pain throughout his body. The subject is unable to take any action for the next turn, except to defend himself against incoming attack. If the power manifests painfully, the victim may be negatively disposed toward repeating the action taken while under its effects, and may eventually develop a phobia of the given circumstance. If the power has been used in the same way, under the same circumstances, for a number of times equal to the subject’s Composure, the subject must roll Resolve + Composure to avoid developing the Frightened Condition. The Condition, if gained, lasts for a number of nights equal to the successes rolled on activation of the Discipline. If the power invokes pleasure, the victim may be predisposed toward repeating the action he’s currently engaged in, and may eventually develop an Addiction centered on it. If the power has been used in the same way, under the same circumstances, for a number of times equal to the subject’s Composure, the subject must roll Resolve + Composure to avoid developing the Addicted Condition. The Condition, if gained, lasts for a number of nights equal to the successes rolled on activation of the Discipline. '''Exceptional Success:''' As above, but the victim suffers a –1 die penalty to all actions (except Defense) for the remainder of the scene.
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