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Apogee: Outsider
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==Outsider Moves== '''Belong in Two Worlds''' - You have the resources that come with your station. Whenever you contact your people, roll + Superior. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1, but your people make an uncomfortable demand of you. Spend your hold 1 for 1 to: *receive a useful piece of Dream technology that will allow you to use any ability from another playbook once (choose the ability when you spend the hold) *consult your people’s knowledge to ask the GM a question about the current situation *clear a condition through the comfort of contact with your home '''Dream tech''' - When you alter a human device with your dream technology, roll + Freak. On a hit, you create a device that can do something impossible once and then fizzle. When you roll a 10+, choose one of the below. On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it. *it works exceptionally well *you get an additional use out of it '''Not so different after all''' - When you talk about your home, roll + Freak. On a 10+, choose two. On a 7-9, choose one. During the conversation, you... On a miss, you inadvertently reveal more about yourself than you planned; tell them a secret or vulnerability you haven’t shared with Earthlings before now. *confess a flaw of your home; add 1 Team to the pool *mislead them about your home; take Influence over them *describe the glories of your home; clear a condition '''Team Moves''' *When you share a triumphant celebration with someone, take Influence over them if you show them meaningful affection, physical or emotional. They decide if it’s meaningful. *When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do. '''Moment of Truth''' <br> You embrace your home and call them for aid. They will answer your call—in force!—arriving exactly when you need them to turn the tide. They fight and serve you for the rest of the battle. Of course, when all is said and done...they’d probably like to take you home with them. You did, after all, just prove yourself worthy.
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