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Arabian Knights FAQ
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==What kind of capabilities will they have?== The system is very descriptive in nature. So mechanically speaking, there are six basic functions of a character: Coordination, Constitution, Interpersonal, Academics, Fight, and Awareness. Unlike most other systems, all the fighting abilities can be found in the Fight function. Each function has a number one through three representing its rank. The rank for the function is the beginning of any dice pool. In addition, each function has a number of specializations associated with it equal to the function's rank. These specializations, all the would be applicable to the action, would add dice to the dice pool as well. Maximum dice pool size is eight dice, and for every multiple of two above eight that would be lost is instead converted into an automatic success. Range is simple: Engaged, Near, or Far, and every weapon has its own values at each range, so we definitely won't need a grid or some other way So that's mechanical stuff, characters will be able to do the classic D&D stuff of flipping, running, arm wrestling, debating, charming, stabbing, sneaking, etc. To be honest, I'm still working on a magic system that keeps things simple and quick to account for the magic of the Sandspeakers, the clerics of the Lord of the Desert, and the denial powers of the Prophets.
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