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Ash and Bone (A Other Dust Adventure)
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=Mechanic references= General maximum travel time per day is 10 hours. 2 hours per hex of movement for mudflats, grassland, desert. 3 for Ironwood/scrub forest/ normal forest, wetlands. 4 for hills/hot zones, jungle, heavy forest. 5 for mountains, forested wetlands, Dense Jungle, 6 for forested mountains, 8 for broken lands, <br> '''Food and foraging'''<br> Every night characters gain 1 hunger and 1 thirst. If Hunger reaches 5 or thirst 2. Penalties result. Ending in death for extreme situations. <br> Foraging and hunting can be done once daily. Requires either 4 hours or 8 if they want a +1 to their survival roll.8+ difficulty, gain 1d3+survival rations<br> Alternatively. A hunting party can choose to roll a second survival roll in the same window. They gain 1d3+survival rations. But both sets of rolls outcome count as dirty.<br> Another option is to gain a +2 if they want to be more brazen about their hunt and not avoid danger. If they do so there is a 1 in 6 chance they encounter something nasty.<br> Water does not need foraged as long as the party are not in desert, hotzone, badlands etc or circumstantial effects plague the quality of naturally found drinking water.<br>
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