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=Class Features= {| border = "1" |- | Class Level | BAB | Fort Save | Ref Save | Will Save | Special |- | 1 | +1 | +2 | +0 | +0 | Versatile Axemanship (+1) |- | 2 | +2 | +3 | +0 | +0 | Axemaster Feat |- | 3 | +3 | +3 | +1 | +1 | Bonus Feat |- | 4 | +4 | +4 | +1 | +1 | Versatile Axemanship (+2) |- | 5 | +5 | +4 | +1 | +1 | Axemaster Feat |- | 6 | +6 | +5 | +2 | +2 | Bonus Feat |- | 7 | +7 | +5 | +2 | +2 | Versatile Axemanship (+3) |- | 8 | +8 | +6 | +2 | +2 | Axemaster Feat |- | 9 | +9 | +6 | +3 | +3 | Bonus Feat |- | 10 | +10 | +7 | +3 | +3 | Versatile Axemanship (+4) |} '''Weapon and Armor Proficiency''' Axemasters are proficient with all simple and martial weapons, with light and medium armor, and with shields. '''Bonus Feats''' At 3rd, 6th and 9th level, an axemaster may choose a bonus feat from the list of feats available to fighters. This is in addition to the feats that a character of any class normally gets from advancing levels. '''Axemaster Feats''' At 2nd, 5th and 8th level, an axemaster may choose a bonus feat from the following list, but must apply each one to an axe of some kind: Exotic Weapon Proficiency, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Weapon Finesse, Weapon Focus, and Weapon Specialization. For purposes of these feat selections only, an axemaster's Axemaster levels count as Fighter levels toward meeting feat prerequisites. An axemaster may not apply these levels as fighter levels when selecting Bonus Feats nor the usual feats that all characters get from advancing levels, but only to the Axemaster Feats gained at 2nd, 5th and 8th level. '''Versatile Axemanship (Ex)''' Starting at 1st level, an axemaster has a small bonus that he may apply in various ways during combat. The bonus applies as a damage bonus to all Power Attacks made with an axe, as an Armor Class bonus when using Combat Expertise while wielding an axe, or as a bonus to any axe attack roll that also benefits from the Weapon Focus feat. The character may use his bonus in only one of these ways each round. An axeman who loses use of Combat Expertise or Power Attack (such as through Ability Damage) cannot use his Versatile Axemanship bonus in any way. The Versatile Axemanship is +1 at 1st level, +2 at 4th level, +3 at 7th level and +4 at 10th level.
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