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==Geography== In the distant past, the divine God-head of the Unified principle of divine balance ruled over the whole world. His children, growing hungry and envious of his power, overthrew their father and sacrificed him to the twin moons and the sun, his blood forming the rivers and his tears the stars and planets in the sky. The patterns of there movements are the very soul of the God-head, and by watching them, the Usurpers sought to find the secret of there father’s wisdom and power. But the fickle nature of the sons led to infighting, and the world was turned to chaos as infighting and war covered the earth, sky and water. We live upon bodies of the fallen, the oceans the blood that filled the land. They cannot die however, for if you look in some of the deepest wounds of there battle, there hot blood flows hot and molten, sleeping and dreaming spirits. In the past, deep in the silent dust of history, five wise men found the secrets to principles that were sundered by the first sacrifice. They, and there reincarnations, have led the greatest states among us, guiding the return and watching the heavens for the correct moment to unify our holy lands and create a world spanning state in the glory of the unified principle of divine balance. They heretics and barbarians of the north, and the cities of glass shall shatter before the courage and power of the ever living, and the sacrifices shall make the earth burst forth in plenty. -- by stephen_dean ===Realm of the Sickle King=== Embodying rebirth, the times of plenty and the bountiful crops and wealth of the Three rivers and fertile plains. Four Cities of stone and earth rise above the earth, towns and villages radiate out along the rivers and irrigated paths. All is centered by the great observatory and gardens in the center, holding plants and herbs of every corner of the earth, the observatory spends the dark nights scanning the heavens, and the Sickle Kings legions are armed with the tools of the harvest, sickles and Flails, and coursing into battle with the courage of the divine manna they feast upon before battle. The times between harvests are spent on vast projects such as the irrigation network, vast monuments to the glory of the divine, and splendid statues and walls emanate the wonders of the Harvest, the wealth of the earth. The mysterious wonder of the rebirth of the divine snakes, the sacrifices and holy days fill the souls of pilgrims with wonder. -- by stephen_dean ===Realm of the Drowned King=== Flood bringer, the Water of life, principle of cycles, divine destruction and reshaping, the river-kings lands sprawl the largest southern river of Bachariko, smaller in size than the sickle king, but holding the headwaters of the greatest of the Three Rivers and the Marshes that line the foothills and highlands of the upper rivers. The Drowned King holds court in the waterfalls of the first Cataract, a palace of stone and bamboo, the wealth of trade, the bounty of trade and the purity of the waters providing wealth and rebirth with the eternal rivers, and calling on hundreds of villages and hamlets deep into the tributaries and pathways. The Great observatory sits atop a rocky pillar, high above the surrounding isles and towns, linked by the reed boats and floating islands of woven roots and crops. His legions are not levies as in the northlands, but proud dedicated river men, bloodied against the tribes and beast of the great jungles to the south, and feared for there tendency to ritually drown captives. He holds the rare flowers and lore that can extend life, and is guarded by the spirits of the scaled beast that eat whole men in a single flash of teeth. -- by stephen_dean ===Realm of the King of Dust=== The Hidden Wealth, the Forger, Glittering Man, holder of the secrets of bronze, the Mines that bring forth the metals and resources so craved by the Cities of Glass to the North, and defender of the wandering herdsman and traders of the drier lands to the West and North of Bachariko, and the smaller walled towns and villages of the outer edges. His legions are armored and armed with weapons and gear of fine craftsmanship, shimmering feathered cloaks and trained [[megafauna|terror cranes]] with sharpened talons accompanying his wars to defend the small folk of his lands. His capital sits atop a rich vein of silver, and his highest acolytes are said to wield blades forged from falling stars. -- by stephen_dean ===Realm of the Anointed King=== The Bloody Man, the Sea King, the Wounded Lord, who rules the southeastern coast between the jungle and the ocean. There are many small fishing villages along the coast but the only harbor city is ruled by the god-king. They harvest the bounty of the ocean, in fishing and trade. Their observatories are also lighthouses, and they trade for lenses and mirrors for them from the Twin Cities of the north. They also trade with the distant archipelago islands of the eastern ocean. The followers of the god-king file their teeth like those of sharks, and go to war in sharkskin armor, armed with sharktooth spears. They have many secrets of blood magic, which they can use to call up monster sharks and set them into a killing frenzy, and also to drive beasts and men into panic from the scent of blood. As the price for these secrets, their ruler bleeds always from a wound that never heals, of which no outsider knows the details for it is the means by which the god-king's new incarnations are identified. -- by Kakita Kojiro ===Realm of the Poet King=== He is called the Inspired King, the Poet-Scribe, and the Human Verse. He rules commands no armies, yet he commands respect. He is a scholar, a gentleman, and, most of all, a poet. He represents humanity's creative and intellectual achievements. He encourages his subjects to study literature, art, science, and philosophy. His palace is a habitable library which is surrounded by gardens and natural beauty. -- by shanoxilt
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