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Balazaring Character Creation
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===Primary Characteristics=== ''Strength:'' This characteristic grants bonuses to most physical skills. It also determines the characters Damage Bonus in combat, and is the maximum number of Things a character can carry. It is possible through dedication and time to increase Strength after character creation, so long as Constitution or Size are higher than Strength. The maximum that Strength can train to is Constitution or Size. ''Constitution:'' This is the character's base hit points. It is also the character's resistance to poison and disease. If Size is less than Strength, it is the maximum number of Things a character can carry. It is possible through dedication and time to increase Constitution after character creation, so long as Strength or Size are higher than Constitution. The maximum that Constitution can train to is Strength or Size. ''Size:'' Size is negative modifier to may physical skills, so that small Size grants a bonus while large Size gives a penalty. Size acts as an adjustment to Hit Points. It is averaged with Strength to determine Damage Bonus. Higher Size grants bonuses in Melee Strike Rank due to the reach of the character. Size may only change after character creation due to powerful magical means. ''Intelligence:'' This characteristic grants bonuses to most mental skills. Intelligence is the maximum number of personal spells a character may know. Intelligence cannot change after character creation. ''Power:'' This characteristic grants a bonus to many skills. It is the character's resistance to magical attack and to spiritual attacks. It is the character's number of Magic Points with which to cast spells. Power may be permanently sacrifices in order to learn Divine Magic, the powerful secrets of gods. Power can increase naturally through play as characters interact with magic and spirits. ''Dexterity:'' This characteristic grants bonuses to most physicals skills. It is the basis of determining Strike Rank, the order in which characters resolve combat. It is possible to train Dexterity later through diligent study. ''Charisma:'' This characteristic grants bonuses to communication skills. Charisma grants bonuses to starting skills as more time and effort is given to children who stand out. Charisma is the cap on the number of loyal followers a character may command. It is also a cap on the number of spiritual beings a character can manage. Charisma naturally waxes and wanes with the the success of the character in play.
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