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Boldly Going: Chief Medical Officer
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==Primary Stats== {| class="wikitable" | '''Traits''' | Human | | | '''Stress''' | 15 | | | '''Bonus Damage''' | | ? |- |} {| class="wikitable" | '''Attributes''' ! # | | '''Disciplines''' ! # | | | '''Focuses''' |- | |- | Control ! 10 | | Command ! 3 | | | Emergency Medicine |- | Daring ! 9 | | Conn ! 1 | | | Xenobiology |- | Fitness ! 8 | | Security ! 4 | | | Cybernetics |- | Insight ! 12 | | Engineering ! 2 | | | Diplomacy |- | Presence ! 7 | | Science ! 1 | | | Survival |- | Reason ! 10 | | Medicine ! 5 | | | Empathy |- |} <u>'''Talents'''</u> * '''[Bold] Medicine -''' ''Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.'' * '''First Response -''' ''Whenever you attempt the First Aid Task during combat, you gain a bonus d20. Further, you may always Succeed at a Cost, with each Complication you suffer adding +1 to the Difficulty of healing the patient’s Injury subsequently.'' * '''Resolute -''' ''You are indomitable, and unwilling to succumb to adversity. You increase your maximum Stress by 3.'' * '''Empath -''' ''You can sense the emotions of most living beings nearby, and can communicate telepathically with other empaths and telepaths, as well as those with whom you are extremely familiar. You cannot choose not to sense the emotions of those nearby, except for those who are resistant to telepathy. It may require effort and a Task to pick out the emotions of a specific individual in a crowd, or to block out the emotions of those nearby. Increase the Difficulty of this Task if the situation is stressful, if there are a lot of beings present, if the target has resistance to telepathy, and other relevant factors.'' <u>'''Values'''</u> * Learn what you can, where you can, how you can * If you must do harm, make it count * Openness begets openness * Give a man a chance and he'll show you his worth <u>'''Weapons'''</u> * Phaser, Type 2 '''[7]''' Charge * Unarmed Strike '''[5]''' Knockdown, Nonlethal ----
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